Rogue

by

Rogue

Hit Die: d6

Class Abilities: DEX, CHA

The thief in the night, the rogue spends her time in the shadows making deals or pilfering valuables. A master of traps and stealth, silent and nimble, she is prepared for anything.

Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Feature Level Bonus*
1st +0 +0 +2 +0 Sneak Attack (+1d6), Trapfinder 1st Legacy Item, 10 Skill Points to start, 2 Talent Points
2nd +1 +0 +3 +0 Evasion Bonus Hit Point, +1 Skill Point
3rd +2 +1 +3 +1 2 Talent Points,

Sneak Attack (+2d6)

All Resistances gain +1, +1 Skill Point, 1 Talent Point
4th +3 +1 +4 +1 Incredible Dodge +1 Ability Point, +1 Skill Point, 2nd Legacy Item
5th +3 +1 +4 +1 Sneak Attack (+3d6) +1 Deflection Bonus to AC, +1 Skill Point
6th +4 +2 +5 +2 Advanced Thieving All Resistances gain +1, +1 Skill Point, 1 Talent Point
7th +5 +2 +5 +2 Sneak Attack (+4d6) Natural Armor +1, +1 Skill Point, 3rd Legacy Item
8th +6/+1 +2 +6 +2 Improved Incredible Dodge,1 Ability Point, Sneak Attack gains

Immobilize Enemy

+1 Ability Point, +1 Skill Point

*Level dependent, not class dependent. These skills are completely independent of Class Feature.

Sneak Attack: A rogue can use a sneak attack on an enemy who is distracted, flanked, or flat-footed.

Trapfinder: A rogue can search and disarm traps when the DC is over 20.

Evasion: If a rogue makes a successful Reflex save against an attack that deals half damage if successful, the rogue takes no damage.

Incredible Dodge: A rogue is never caught flat-footed.

Advanced Thieving: A rogue is never distracted while using her thievery skill. A rogue also has a chance (a “gut feeling”) of a trap up ahead before she even asks to search an area.

Improved Incredible Dodge: A rogue can never be flanked, or have a sneak attack performed on them.

Immobilize Enemy: The target of the sneak attack must succeed at a DC 20 Fortitude save or be immobilized for 1d4 rounds.