Hit Die: d6
Class Abilities: DEX, CHA
The thief in the night, the rogue spends her time in the shadows making deals or pilfering valuables. A master of traps and stealth, silent and nimble, she is prepared for anything.
|Level||Base Attack Bonus (BAB)||Fort Save||Ref Save||Will Save||Class Feature||Level Bonus*|
|1st||+0||+0||+2||+0||Sneak Attack (+1d6), Trapfinder||1st Legacy Item, 10 Skill Points to start, 2 Talent Points|
|2nd||+1||+0||+3||+0||Evasion||Bonus Hit Point, +1 Skill Point|
|3rd||+2||+1||+3||+1||2 Talent Points,
Sneak Attack (+2d6)
|All Resistances gain +1, +1 Skill Point, 1 Talent Point|
|4th||+3||+1||+4||+1||Incredible Dodge||+1 Ability Point, +1 Skill Point, 2nd Legacy Item|
|5th||+3||+1||+4||+1||Sneak Attack (+3d6)||+1 Deflection Bonus to AC, +1 Skill Point|
|6th||+4||+2||+5||+2||Advanced Thieving||All Resistances gain +1, +1 Skill Point, 1 Talent Point|
|7th||+5||+2||+5||+2||Sneak Attack (+4d6)||Natural Armor +1, +1 Skill Point, 3rd Legacy Item|
|8th||+6/+1||+2||+6||+2||Improved Incredible Dodge,1 Ability Point, Sneak Attack gains
|+1 Ability Point, +1 Skill Point|
*Level dependent, not class dependent. These skills are completely independent of Class Feature.
Sneak Attack: A rogue can use a sneak attack on an enemy who is distracted, flanked, or flat-footed.
Trapfinder: A rogue can search and disarm traps when the DC is over 20.
Incredible Dodge: A rogue is never caught flat-footed.
Improved Incredible Dodge: A rogue can never be flanked, or have a sneak attack performed on them.
Immobilize Enemy: The target of the sneak attack must succeed at a DC 20 Fortitude save or be immobilized for 1d4 rounds.