Abilities

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Each character receives 33 points to spend on increasing his or her basic attributes. In this method, all attributes start at a base of 7. A character can increase an individual score by spending some of her points. No score can be reduced below 7 or raised above 18. Strength (STR) – This determines the […]


Adalaide Arany

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“Ada” Wylder Lvl 1 CR 1/2 Medium Size Initiative =+1 Mana: 3 HP 9 AC 12 Fort: 3 Ref: 1 Will: 3 Speed: 30 Base Attack: +0 Melee: Quarter Staff 1D6 Ranged: Special Attacks: STR: 11 Dex: 12 +1 +1 Con: 12 +1 Int: 16 +2 Wis: 13 +1 Cha: 12 +1 Acro: 2 Athl: 1 […]


Adventuring

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Adventuring Carry Capacity Strength Light Load Medium Load Heavy Load 7 23 lb. or less 24-46 lb. 47-70 lb. 8 26 lb. or less 27-53 lb. 54-80 lb. 9 30 lb. or less 31-60 lb. 61-90 lb. 10 33 lb. or less 34-66 lb. 67-100 lb. 11 38 lb. or less 39-76 lb. 77-115 lb. […]


Aid

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Aid Mana: 3 Casting Time: 1 standard action Range: Touch Target: 1 creature Duration: 1 minute per level Saving Throw: None   Aid grants the target a +1 morale bonus to attack rolls and saves against Fear effects, plus temporary hit points equal to 1d8 + caster level.


Alarm

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Alarm Mana: 1 Casting Time: 1 standard action Range: 25’ Target: 20’ radius from target: point Duration: 2 hours per level Saving Throw: None   Alarm sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined […]


Animal Companions

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Animal Companions   An animal companion’s abilities are determined by the adventurer’s level. An animal companion can be any non magical small or medium creature, they just fall under the stats listed below.   Level HD Base Attack Fort Ref Will Skills Talents Natural Armor Bonus STR/DEX bonus Special 1 2 +1 +3 +3 +0 […]


Archeon

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Archeon Hit Die: d10 Class Abilities: STR, WIS Archeons are the watchers of the mages. They are witch hunters and bodyguards. Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Feature Level Bonus* 1st +1 +0 +0 +2 Magic Sense, Magebane 1st Legacy Item, 10 Skill Points to start, 2 Talent Points […]


Attacks of Opportunity

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Attacks of Opportunity (Optional) If a character leaves a threatened space, or is performing an action that would distract them, any enemy who threatens them may perform an attack of opportunity. You may perform a single attack of opportunity once per round. The attack of opportunity is a free action.


Barbarian

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Barbarian Hit Die: d12 Class Abilities: STR, CON Some think the term barbarian is dismissive of a culture. Others embrace it. The barbarian is guided by intense emotions, and often does not think about who, or what, is getting in the way. Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class feature […]


Bard

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Bard Hit Die: d8 Class Abilities: DEX, CHA For some individuals with the talent, music and song become powerful and innately magical. These spellsingers can affect minds, summon “spirits,” and in special places, even pierce the veil between Atheles and the Navirim. Their songs can put both the performer and an audience into a magical […]