Hit Die: d10

Class Abilities: STR, WIS

Archeons are the watchers of the mages. They are witch hunters and bodyguards.

Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Feature Level Bonus*
1st +1 +0 +0 +2 Magic Sense, Magebane 1st Legacy Item, 10 Skill Points to start, 2 Talent Points
2nd +2 +0 +0 +3 +2 Hit Point Bonus Hit Point, +1 Skill Point
3rd +3 +1 +1 +3 All Resistances gain +1, +1 Skill Point, 1 Talent Point
4th +4 +1 +1 +4 +1 Ability Point, +1 Skill Point, 2nd Legacy Item
5th +5 +1 +1 +4 Spell Shield +1 Deflection Bonus to AC, +1 Skill Point
6th +6/+1 +2 +2 +5 All Resistances gain +1, +1 Skill Point, 1 Talent Point
7th +7/+2 +2 +2 +5 Disruption Natural Armor +1, +1 Skill Point, 3rd Legacy Item
8th +8/+3 +2 +2 +6 Antimagic Shield +1 Ability Point, +1 Skill Point

*Level dependent, not class dependent. These skills are completely independent of Class Feature.

Magic Sense: When an archeon spends time in a place, or with a person or creature, he may detect if magic has been used. He can also sense if it was ravaging magic. He must spend half an hour in the area or with a person to detect this automatically. If an archeon witnesses the use of magic, he can tell if it is ravaging magic with a DC (Difficulty Class) 15 Awareness check.

Magebane: An archeon may use his Magebane ability once per round against any creature or person using magic. He may roll two d20s during an attack and choose the highest roll. He may also use it during Heroic Actions.

Spell Shield: An archeon can create a shield that blocks magical energy around him and those behind him (within 10 feet). This blocks any damaging spell, including AOE. An archeon can do this 3 times per day.

Disruption: An archeon can disrupt a mage up to 40’ away. The mage must make a Heroic Action to cast if an archeon is disrupting him. An archeon can do this 3 times per day.

Antimagic Shield: An archeon disrupts any magic cast at him, including beneficial magic. Spells cast at an rcheon have a 50% failure rate.