Elfling: +2 CHA, -1 WIS, iron causes discomfort, low light vision 60’, fearless (immune to fear effects)
Lifespan: 130 Average Height: 3’ Average Weight: 65 lb. Speed: 20
Every elfling is different, but there are some things that most elflings have in common. Most elfling adventurers are away from home on their Calling. The Calling lasts from early adulthood until late in life, during which time elflings have a very hard time staying in one place for very long as they feel an insatiable need to explore the world. A campaign based out of one location would give the elfling player many roleplaying opportunities to encourage the group to move, explore, or do anything other than stay in one place. If the campaign is located in a massive city like Seahaven, the elfling will be content enough to explore all the crevices and alleys of the city before wanting to move on.
Despite their size and tendency toward merriment, elflings should never be used as mere comic relief. They see themselves as integral players in the game of living on Atheles, and they are rarely petty. Even when taking on the role of thief, an elfling would not be motivated by selfishness, but rather would see himself or herself as an agent of the chaos of Creation. Often an elfling might steal from one place only to move it somewhere else where the victim might find it—just to watch the resulting confusion. This is serious business to an elfling.
On the other side of the coin, they do have a great appreciation for jokes, gags, and laughs. This can sometimes annoy other party members, but their Charisma will usually help keep them wanted within a group environment. Their selflessness is also a boon for a party. They see no problem risking themselves for others, but this is not merely for heroics or morality. It is often a test of the mechanics of the universe, for which an elfling has endless curiosity.
If elflings travel with companions for a prolonged period of time, they will form a bond, seeing the group as their nomadic family: those who the Universe chose to share in their Calling. This can lead the elfling to do all they can to protect and help those within this bond. While this is endearing for companions, their propensity to get themselves in trouble can often swing the balance in the other direction. Having a poor understanding of (or distaste for) human laws of ownership and control, they often run afoul of constables and nobles.