Feral Elfling

by

Feral Elfling: -1 CHA, +2 DEX, cannot use iron, low light vision 60’ Lifespan: 90 Average Height: 3’ Average Weight: 65 lb. Speed: 20 A feral elfling belongs to a group that was caught between the worlds during the Disappearance. They lived in a harsh dream-like world, fighting for their lives against the environment and […]


Fighter

by

Fighter Hit Die: d10 Class Abilities: STR, CON The world is filled with those who choose to face problems with a sharp edge. The fighter is the guardian of the group, and the one who cuts a path through the enemy. Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class feature Level […]


Half Dwarf

by

Half-Dwarf: +1 CON, low light vision 30’ Lifespan: 85 Average Height: 5’ 3” Average Weight: 225 lb. Speed: 30 Very rarely, a human and dwarf sire a child of both races. These half-dwarves stand close to 5’ tall and are broader and more muscular than most humans. They are often shunned by both humans and […]


House Ka’Dal

by

A millennia ago, House Ka’Dal was the group of Orovari who broke from the Elves and fought with Kaldrath when he lead his genocide against the other Eldar. They served him faithfully until he was defeated by a coalition of elves, fauns, and other fey. House Ka’Dal was banished north with the other races who […]


Human

by

Human: +1 to any score Lifespan: 60 Average Height: 5’ 8” Average Weight: 180 lb. Speed: 30 The most diverse race. Average lifespan is 60 years, though it is said that those of the Aradan kingdom lived longer (this is due to magic and medicine leading to fewer diseases and less sickness). They spread over […]


Legacy Items

by

Certain items gain power as the adventurer levels. These items are a part of the adventurer’s story; they are the famed sword, the lockpicks of luck, the rope that their mother gave them before they left home. These items are part of the legacy of the adventurer. Level Advancement for Weapons 1st 2nd +1 to […]


Legal Information

by

OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. Definitions: “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; “Derivative Material” means copyrighted material including derivative works and translations (including […]


Levels

by

Gaining Levels Experience and Leveling A character gains levels after an average of 12 encounters, either combat or social. Leveling speed is decided by the Game Master, and should be based on the creation of the adventurers’ Saga, not just numbers or killing. Heroic Abilities – Level Bonus As an adventurer gains levels, they gain […]


Luminar

by

Luminar Hit Die: d6 Class Abilities: Primary Spellcaster Ability (Either INT, WIS, or CHA) A luminar is a trained spellcaster. They could have been trained by any one of the many institutions in Atheles. The Wizard Tower, the Druid Council, and other various institutions, such as the Church of the One, all have the ability […]


Magic

by

Magic Magic is rare in Atheles. Under the Sagaborn rules, mages are able to cast spells due to mana. Mana is a mix between personal energy, energy from the environment around the caster, and energy from the Navirim – the Dream World. They have a limited amount of mana per day, although by ravaging or […]