Monster Template

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Name Challenge Rating: Size: Type: Initiative: Defense Hit Points: Armor Class: Saves: Fort Ref Will Offense Speed: Base Attack: Melee: Ranged: Special Attacks: Statistics Abilities: STR , DEX , CON , INT , WIS , CHA Skills: Acrobatics, Athletics, Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery Talents: Special Qualities: Ecology Environment: Organization: Treasure: Standard


Ranger

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Ranger Hit Die: d8 Class Abilities: DEX, WIS A ranger may be a scout for a city guard, keeping the outer lands protected for his people. Or he could be a loner, who finds peace by himself, even in the rugged wild lands. No matter their story, a Ranger has certain skills that benefit one […]


Resting

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An adventurer gains back 1d6 hp + thier CON bonus after 8 hours of rest. Rest is not just sleep, but also the down time after adventuring, hiking, or other activities. Cooking, sitting, and meditating all count as resting.


Rogue

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Rogue Hit Die: d6 Class Abilities: DEX, CHA The thief in the night, the rogue spends her time in the shadows making deals or pilfering valuables. A master of traps and stealth, silent and nimble, she is prepared for anything. Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Feature Level Bonus* […]


Saga

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Adding to your Saga After each adventure, the players retell their most heroic moment and that is added to their Saga. It is up to the Game Master to determine Level Advancement, but a player should add a line to their Saga for each level. The Saga is what you are creating, while the Game […]


Settlements

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SagaBorn Settlement Rules City Statistics Crime ; Economy ; Law ; Knowledge ; Magic Highest Stat is 5, lowest -5 Settlement Type Population Range Thorp Fewer than 20 Hamlet 21–60 Village 61–200 Small town 201–2,000 Large town 2,001–5,000 Small city 5,001–10,000 Large city 10,001–25,000 Metropolis More than 25,000 Common Types of Governments Anarchy – No […]


Skills

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Skills are things anyone can learn to a lesser or greater extent if they study or train hard, especially if they train under a tutor or master. In game terms, skills are measured by ranks. Skill ranks run from 0 (unskilled) to 5 (world class). A player has 10 skill points to spend on his […]


Spells

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Spell Summaries – Detailed spell descriptions in the following section. 0 Mana Spells – Zero mana spells can be cast at no cost to the mage   Arcane Mark Inscribes a personal rune (visible or invisible). Daze Creature loses next action and suffer -2 an all rolls. Detect Magic Detects spells and magic items within […]


Stabilizing

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If a hero is disabled they must succeed at a DC12 Fortitude check to stabilize. After stabilized, they may try to succeed at a dc14 con check to see if they become mobile. If they become mobile, they may do one action such as move at 1/2 speed, cast a spell, use a skill, or […]