Ranger

by

Ranger

Hit Die: d8

Class Abilities: DEX, WIS

A ranger may be a scout for a city guard, keeping the outer lands protected for his people. Or he could be a loner, who finds peace by himself, even in the rugged wild lands. No matter their story, a Ranger has certain skills that benefit one who spends much of their time in the wilderness.

Level Base Attack Bonus (BAB) Fort Save Ref Save Will Save Class Feature Level Bonus*
1st +1 +2 +2 +0 1st Favored Enemy, Track 1st Legacy Item, 10 Skill Points to start, 2 Talent Points
2nd +2 +3 +3 +0 1 Talent Point Bonus Hit Point, +1 Skill Point
3rd +3 +3 +3 +1 1st Favored Terrain All Resistances gain +1, +1 Skill Point, 1 Talent Point
4th +4 +4 +4 +1 Hunter’s Bond, 1 Ability Point +1 Ability Point, +1 Skill Point, 2nd Legacy Item
5th +5 +4 +4 +1 2nd Favored Enemy +1 Deflection Bonus to AC, +1 Skill Point
6th +6/+1 +5 +5 +2 Crippling Strike All Resistances gain +1, +1 Skill Point, 1 Talent Point
7th +7/+2 +5 +5 +2 Woodland Stride, Stag’s Reflexes Natural Armor +1, +1 Skill Point, 3rd Legacy Item
8th +8/+3 +6 +6 +2 Swift Tracker, 2nd Favored Terrain, 1 Ability Point +1 Ability Point, +1 Skill Point

*Level dependent, not class dependent. These skills are completely independent of Class Feature.

Favored Enemy:  A ranger receives a +2 to hit and a +2 to damage vs. a favored enemy. They may also make skill checks to identify these creatures.

Ranger Favored Enemies:

Type (subtype) Type (subtype)
Animal Humanoid (goblinoid)
Construct Humanoid (Elfling)
Draconian Humanoid (Human)
Elemental Plant
Fey (Athelesian) Undead
Fey (Navirite, Aberration)* Vermin
Humanoid (Dwarf)
Humanoid (Elf)
Humanoid (Giant)

*Encompasses creatures from the Navirim and Aberrations.

Track: Using the Survival skill, a ranger can try to track anything that has passed nearby.

Favored Terrain: A ranger picks a type of terrain that he has become an expert in. When he is in the favored terrain, he leaves no tracks and gains +2 to initiative and survival skill checks.

Hunter’s Bond: A ranger may choose to receive the Animal Companion Talent, or he may choose to form a pack with his companions. Those who hunt with the Ranger receive his bonus against his favored enemies.

Crippling Strike:  The ranger cripples his or her opponent with a successful attack. The creature can not move the next round.

Woodland Stride: Dense undergrowth, thorns, briars, etc. do not affect the ranger’s movement. Magical or enchanted growth still affects the ranger.

Stag’s Reflexes: Grants +2 enhancement to AC as a Dexterity bonus. Ranger must focus for one round. Lasts 30 minutes. Can be used once per day.

Swift Tracker: Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.