Hit Die: d8
Class Abilities: DEX, WIS
A ranger may be a scout for a city guard, keeping the outer lands protected for his people. Or he could be a loner, who finds peace by himself, even in the rugged wild lands. No matter their story, a Ranger has certain skills that benefit one who spends much of their time in the wilderness.
|Level||Base Attack Bonus (BAB)||Fort Save||Ref Save||Will Save||Class Feature||Level Bonus*|
|1st||+1||+2||+2||+0||1st Favored Enemy, Track||1st Legacy Item, 10 Skill Points to start, 2 Talent Points|
|2nd||+2||+3||+3||+0||1 Talent Point||Bonus Hit Point, +1 Skill Point|
|3rd||+3||+3||+3||+1||1st Favored Terrain||All Resistances gain +1, +1 Skill Point, 1 Talent Point|
|4th||+4||+4||+4||+1||Hunter’s Bond, 1 Ability Point||+1 Ability Point, +1 Skill Point, 2nd Legacy Item|
|5th||+5||+4||+4||+1||2nd Favored Enemy||+1 Deflection Bonus to AC, +1 Skill Point|
|6th||+6/+1||+5||+5||+2||Crippling Strike||All Resistances gain +1, +1 Skill Point, 1 Talent Point|
|7th||+7/+2||+5||+5||+2||Woodland Stride, Stag’s Reflexes||Natural Armor +1, +1 Skill Point, 3rd Legacy Item|
|8th||+8/+3||+6||+6||+2||Swift Tracker, 2nd Favored Terrain, 1 Ability Point||+1 Ability Point, +1 Skill Point|
*Level dependent, not class dependent. These skills are completely independent of Class Feature.
Favored Enemy: A ranger receives a +2 to hit and a +2 to damage vs. a favored enemy. They may also make skill checks to identify these creatures.
Ranger Favored Enemies:
|Type (subtype)||Type (subtype)|
|Fey (Navirite, Aberration)*||Vermin|
*Encompasses creatures from the Navirim and Aberrations.
Track: Using the Survival skill, a ranger can try to track anything that has passed nearby.
Favored Terrain: A ranger picks a type of terrain that he has become an expert in. When he is in the favored terrain, he leaves no tracks and gains +2 to initiative and survival skill checks.
Hunter’s Bond: A ranger may choose to receive the Animal Companion Talent, or he may choose to form a pack with his companions. Those who hunt with the Ranger receive his bonus against his favored enemies.
Crippling Strike: The ranger cripples his or her opponent with a successful attack. The creature can not move the next round.
Woodland Stride: Dense undergrowth, thorns, briars, etc. do not affect the ranger’s movement. Magical or enchanted growth still affects the ranger.
Stag’s Reflexes: Grants +2 enhancement to AC as a Dexterity bonus. Ranger must focus for one round. Lasts 30 minutes. Can be used once per day.
Swift Tracker: Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.