Rogue
Hit Die: d6
Class Abilities: DEX, CHA
The thief in the night, the rogue spends her time in the shadows making deals or pilfering valuables. A master of traps and stealth, silent and nimble, she is prepared for anything.
Level | Base Attack Bonus (BAB) | Fort Save | Ref Save | Will Save | Class Feature | Level Bonus* |
1st | +0 | +0 | +2 | +0 | Sneak Attack (+1d6), Trapfinder | 1st Legacy Item, 10 Skill Points to start, 2 Talent Points |
2nd | +1 | +0 | +3 | +0 | Evasion | Bonus Hit Point, +1 Skill Point |
3rd | +2 | +1 | +3 | +1 | 2 Talent Points,
Sneak Attack (+2d6) |
All Resistances gain +1, +1 Skill Point, 1 Talent Point |
4th | +3 | +1 | +4 | +1 | Incredible Dodge | +1 Ability Point, +1 Skill Point, 2nd Legacy Item |
5th | +3 | +1 | +4 | +1 | Sneak Attack (+3d6) | +1 Deflection Bonus to AC, +1 Skill Point |
6th | +4 | +2 | +5 | +2 | Advanced Thieving | All Resistances gain +1, +1 Skill Point, 1 Talent Point |
7th | +5 | +2 | +5 | +2 | Sneak Attack (+4d6) | Natural Armor +1, +1 Skill Point, 3rd Legacy Item |
8th | +6/+1 | +2 | +6 | +2 | Improved Incredible Dodge,1 Ability Point, Sneak Attack gains
Immobilize Enemy |
+1 Ability Point, +1 Skill Point |
*Level dependent, not class dependent. These skills are completely independent of Class Feature.
Sneak Attack: A rogue can use a sneak attack on an enemy who is distracted, flanked, or flat-footed.
Trapfinder: A rogue can search and disarm traps when the DC is over 20.
Evasion: If a rogue makes a successful Reflex save against an attack that deals half damage if successful, the rogue takes no damage.
Incredible Dodge: A rogue is never caught flat-footed.
Advanced Thieving: A rogue is never distracted while using her thievery skill. A rogue also has a chance (a “gut feeling”) of a trap up ahead before she even asks to search an area.
Improved Incredible Dodge: A rogue can never be flanked, or have a sneak attack performed on them.
Immobilize Enemy: The target of the sneak attack must succeed at a DC 20 Fortitude save or be immobilized for 1d4 rounds.