Spell Summaries – Detailed spell descriptions in the following section.
0 Mana Spells – Zero mana spells can be cast at no cost to the mage
- Arcane Mark Inscribes a personal rune (visible or invisible).
- Daze Creature loses next action and suffer -2 an all rolls.
- Detect Magic Detects spells and magic items within 60’.
- Detect Poison Detects poison in one creature or small object.
- Ghost Lights Figment torches or other lights.
- Ghost Sound Figment sounds.
- Light Object shines like a torch for one hour.
- Magic Hand 5 lb. telekinesis.
- Minor Trick Small tricks or sounds.
- Mystic Compass The caster discerns a cardinal direction of their choice.
- Open/Close Opens or closes small or light things.
- Resistance Subject gains +1 bonus on saving throws.
1 Mana Spells – One mana spells have a base cost of 1 mana point
- Alarm Wards an area for 2 hours/level.
- Animate Rope Makes a rope move at the caster’s command.
- Blessberry Enchants 1d4 fresh berries. Gain +1 bonus to attack rolls and saving throws.
- Call the Wind Burst of wind causes 1d4+1 damage, 25’ range.
- Calm Animals Calms 2d4 +1/level HD of animals, beasts, and magical beasts.
- Cause Fear One creature flees in Fear from caster for 1d4 rounds.
- Charm Person Makes one person the caster’s friend.
- Chill Touch 1 touch/level deals 1d6 damage and possibly 1 STR damage.
- Command One subject obeys one-word command for 1 round.
- Comprehend Languages Understand all spoken and written languages.
- Detect Navirites Reveals creatures from the Navirim within 60’.
- Detect Secret Doors Reveals hidden doors within 60’.
- Detect Snares and Pits Reveals natural or primitive traps.
- Disguise Changes the caster’s appearance.
- Doom One subject suffers -2 penalty to attacks, damage, saves, and checks.
- Dream Call Knocks Unconscious, Blinds, or Stuns 1d6 weak creatures.
- Endure Elements Ignores hot or cold environmental conditions.
- Enlarge Object or creature grows to the next size category.
- Erase Mundane or magical writing vanishes.
- Expeditious Retreat Doubles the caster’s speed.
- Fey Fire Outlines subjects with light, canceling Blur, Concealment, etc.
- Feather Fall Objects or creatures fall slowly.
- Grease Makes 10’ square area or one object slippery.
- Harm Touch, 1d8 +1 damage or heal undead for 1d8+1.
- Heal Heals 1d8 +1.
- Healberry Enchants 2d4 fresh berries, bestowing the ability for each to cure 1 hp (max 8 hp/24 hours for any one creature). Eating one also provides the sustenance of an entire meal.
- Hold Portal Holds door shut.
- Hypnotism Fascinates 2d4 HD of creatures.
- Identify Determines single feature of magic item.
- Imbue Staff Caster’s staff gains +1 bonus to hit and damage, or gains +1 bonus to hit and +1d4 subdual damage. Lasts 4 hours.
- Invisible Minion Creates invisible force that obeys the caster’s commands.
- Jump Subject gets +30 bonus to Jump checks.
- Mage Bolt 1d4+1 damage which always hits the target. One bolt per two levels.
- Mage Fire Cone of 15′ x 15′ fire that causes 1d4 damage.
- Magic Acorn The acorn or other plant seed gain damage 1d6+1, plus entangles target for 1d3 rounds.
- Magic Stone Three stones gain +1 bonus to attack, deal 1d6+1 damage.
- Magic Weapon Weapon gains +1 bonus to hit and damage for one hour/caster level.
- Message Whispered conversation at distance.
- Nigel’s Energy Transfer Transfer mana to another mage.
- Pass without Trace One subject/level leaves no tracks.
- Ray of Enfeeblement Ray reduces target’s STR by 1d6 points +1 point.
- Reduce Object or creature shrinks 10%/level (max 50%).
- Remove Fear +4 bonus to saves against fear for one subject.
- Sanctuary Opponents can’t attack the caster, and the caster can’t attack.
- Shield Invisible disc gives cover and blocks Mage Bolts.
- Shocking Grasp Touch delivers 1d8 +1 electricity damage.
- Silent Image Creates minor illusion of the caster’s design.
- Sleep Put 2d4 HD of creatures into comatose slumber.
- Snare Plants entangle everyone in 40’ radius circle.
- Spider Climb Grants ability to walk on walls and ceilings.
- Summon Creature Calls outsider to fight for the caster for 4 rounds.
- True Strike Adds +20 bonus to the caster’s next attack roll.
- Ventriloquism Throws voice for 1 min./level.
- Xavian’s Warding Armor Gives subject +4 bonus to armor.
3 Mana Spells – Three mana spells have a base cost of 3 mana points
- Aid +1 bonus to attack and saves against Fear, 1d8 temporary hit points.
- Alter Self As Change Self, plus more drastic changes.
- Animal Messenger Sends a Tiny animal to a specific place.
- Animal Trance Fascinates 2d6 HD of animals.
- Arcane Lock Magically locks a portal or chest.
- Barkskin Grants +3 natural armor bonus.
- Blindness/Deafness Makes subject Blind or Deaf.
- Blur Attacks miss subject 20% of the time.
- Bull’s Strength Subject gains 1d4+1 STR for 1 hr./level.
- Call Element Element of choice is summoned dealing 2d6 damage to every creature in 15’ radius.
- Cat’s Grace Subject gains 1d4+1 DEX for 1 hr./level.
- Chill Metal Cold metal damages those who touch it.
- Darkness 20’ radius of supernatural darkness.
- Darkvision See 60’ in total darkness.
- Daylight 60’ radius of bright light.
- Delay Poison Prevents poison from harming the subject for 1 hour/level.
- Detect Thoughts Allows “listening” to surface thoughts.
- Endurance Gain 1d4+1 CON for 1 hour/level.
- Energy Arrow Ranged touch attack; 2d4 damage of the chosen energy for 1 round + 1 round/three levels.
- Find Traps Notice traps as a rogue does.
- Fire Trap Opened object deals 1d4 +1/level damage.
- Flaming Sphere Rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Fog Cloud Fog obscures vision.
- Force Target is hit by an invisible blow, knocking it back 1d6 feet and doing 1d4 damage.
- Gentle Repose Preserves one corpse.
- Glitterdust Blinds creatures, outlines Invisible creatures.
- Heat Metal Hot metal damages those who touch it.
- Hold Creature Holds one creature Helpless; 1 round/level.
- Invisibility Subject is invisible for 10 min./level or until it attacks.
- Knock Opens locked or magically sealed door.
- Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage.
- Levitate Subject moves up and down at the caster’s direction.
- Locate Object Senses direction toward object (specific or type).
- Minor Image As silent image, plus some sound.
- Mirror Image Creates decoy duplicates of the caster (1d4 +1 images).
- Misdirection Misleads divinations for one creature or object.
- Nigel’s Sacrificial Energy Convert hit points to mana and transfer it to another mage.
- Obscure Object Masks object against divination.
- Phantom Trap Makes item seem trapped.
- Protection from Arrows Subject immune to most ranged attacks.
- Protection from the Never All in a 10’ radius of charm gain +1 bonus vs. creatures from the Navirim, or protection from scrying through dreams.
- Pyrotechnics Turns fire into blinding light or choking smoke.
- Remove Paralysis Frees one or more creatures from Paralysis, Hold, or Slow.
- Resist Elements Ignores 12 damage/round from one energy type.
- Scare Panics creatures up to 5 HD (15’ radius).
- See Invisibility Reveals invisible creatures or objects.
- Shatter Sonic vibration damages objects or crystalline creatures.
- Shield Other The caster takes half of subject’s damage.
- Silence Negates sound in 15’ radius.
- Soften Earth and Stone Turns stone to clay or dirt to sand or mud.
- Sound Burst Deals 1d8 sonic damage to subjects; might Stun them.
- Speak with Animals The caster can communicate with natural animals.
- Syn’s Unstoppable Laughter Subject loses actions for 1d3 rounds.
- Web Fills 20’ radius sphere with sticky spider webs.
- Whispering Wind Sends a short message one mile/level.
- Wood Shape Rearranges wooden objects to suit the caster.
- Zone of Truth Subjects within range cannot lie.
5 Mana Spells – Five mana spells have a base cost of 5 mana points
- Animate Dead Creates undead skeletons and zombies.
- Arcane Guard Armor or shield gains +1 enhancement/three levels.
- Bestow Curse -6 penalty to an ability; -4 penalty to attacks, saves, and checks; or 50% chance of losing each action.
- Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
- Contagion Infects subject with chosen disease.
- Continual Flame Makes a permanent, heatless torch.
- Daylight 60’ radius of bright light.
- Disconnect A spellcaster uses this spell to sever the ties to their body. They feel no pain or remorse, often focusing on the last thing they thought of before casting the spell.
- Dispel Magic Cancels magical spells and effects.
- Displacement 50% chance of attacks missing.
- Dominate Animal Subject animal obeys silent mental commands.
- Explosive Runes Deals 6d6 damage when read.
- Fiery Arrows Shoots four flaming bolts (4d6 damage).
- Fireball 5d6 damage, 20’ radius.
- Fly Subject flies at speed of 60.
- Gaseous Form Subject becomes insubstantial and can fly slowly.
- Glyph of Warding Inscription harms those who pass it.
- Greater Heal Heals target for 3d8+5.
- Greater Magic Weapon +3 bonus to weapon.
- Gust of Wind Blows away or knocks down smaller creatures.
- Halt Immobilizes subject for 1 round/level.
- Haste Extra partial action and +4 bonus to AC.
- Illusory Script Only intended reader can decipher.
- Invisibility Purge Dispels invisibility within 5’/level.
- Invisibility Sphere Makes everyone within 10’ invisible.
- Keen Edge Doubles normal weapon’s threat range for 10 min./level.
- Lightning Bolt Electricity deals 5d6 damage.
- Major Image As Silent Image, plus sound, smell, and thermal effects.
- Neutralize Poison Detoxifies venom in or on subject.
- Nondetection Hides subject from divination or scrying.
- Phantom Steed Magical horse appears for 1 hour/level.
- Plant Growth Grows vegetation, improves crops.
- Poison Touch deals 1d10 CON damage, repeats in 1 min.
- Protection from Elements Absorb 12 damage/level from one kind of energy.
- Protection from Ravaging 10’ radius that ravaging effects cannot penetrate.
- Remove Blindness/Deafness Cures normal or magical conditions.
- Remove Disease Cures all diseases affecting subject.
- Searing Light Ray of light deals 2d8 damage, additional +4 damage against undead.
- Secret Page Changes one page to hide its real content.
- Shrink Item Object shrinks to one-twelfth size.
- Slow One subject/level takes only partial actions; also suffers -2 penalty to AC and melee rolls.
- Spike Growth Creatures in area of effect take 1d4 damage and might be slowed.
- Stinking Cloud Nauseating vapors, 1 round/level.
- Stone Shape Sculpts stone into any form.
- Storm Hampers vision and movement in outdoor area.
- Stunning Trap Creates text symbol that immobilizes reader.
- Suggestion Compels subject to follow stated course of action.
- Tongues Speak any language.
- Vampiric Touch Touch deals 2d6 damage; caster gains damage as HP.
- Water Breathing Subjects can breathe underwater.
- Water Walk Subject treads on water as if solid.
- Wind Wall Deflects arrows, smaller creatures, and gases.
7 Mana Spells – Seven mana spells have a base cost of 7 mana points
- Arcane Eye Invisible floating eye moves 30’/round.
- Charm Monster Makes monster believe it is the caster’s ally.
- Confusion Makes subject behave oddly for 1 round/level.
- Detect Scrying Alerts the caster of magical eavesdropping.
- Dimensional Anchor Bars extradimensional movement.
- Discern Lies Reveals deliberate falsehoods.
- Dismissal Forces a creature to return to the Navirim on successful Heroic Action – Caster primary ability vs. Will.
- Dreamwalk A spellcaster can bring their waking consciousness into the Navirim during sleep.
- Emotion Arouses strong emotion in subject.
- Fear Subjects within cone flee for 1 round/level.
- Fire Shield Creatures attacking the caster take fire damage; the caster is protected from heat or cold.
- Flame Strike Smites foes with fire for 8d6 damage.
- Freedom of Movement Subject moves normally despite impediments.
- Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, etc.).
- Ice Storm Hail deals 5d6 damage in cylinder 40’ across.
- Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
- Improved Invisibility As Invisibility, but subject can attack and stay Invisible.
- Lesser Geas Commands subject of 7 HD or less.
- Locate Creature Indicates direction to familiar creature.
- Minor Globe of Invulnerability Stops spells of lower cost.
- Polymorph Other Gives one subject a new form.
- Polymorph Self The caster assumes a new form.
- Quench Extinguishes non-magical fires.
- Rainbow Pattern Lights prevent 24 HD of creatures from attacking or moving away.
- Remove Curse Frees object or person from curse.
- Repel Vermin Insects, spiders, rodents, and other vermin stay 10’ away.
- Resilient Sphere Force globe protects, but traps, one subject.
- Restoration Restores level and ability score drains.
- Rusting Grasp The caster’s touch corrodes iron and alloys.
- Scrying Spies on subject from a distance.
- Sending Delivers short message anywhere, instantly.
- Shape Nature Mage asks natural object to change form. Must be a raw item.
- Shape the Weather A caster uses a verbal component to change the weather slightly.
- Shout Deafens all within cone for 2d6 rounds and deals 2d6 damage.
- Sleet Storm Hampers vision and movement.
- Solid Fog Blocks vision and slows movement.
- Spell Immunity Subject is immune to one spell/four levels.
- Spiked Stones Creatures in area take 1d8 damage, might be slowed.
- Stoneskin Stops blows, cuts, stabs, and slashes.
- Void Tentacles 8d4 +2 tentacles grapple randomly within 15’ radius.
- Wall of Fire Deals 2d4 fire damage out to 10’. and 1d4 out to 20’. Passing through wall deals 3d6 +1 damage.
- Wall of Ice Ice plane creates wall with 15 hp +3/level, or hemisphere can trap creatures inside.