Wylder
Hit Die: d8
Class Abilities: Primary Spellcaster Ability (Either INT, WIS, or CHA)
Untrained and undisciplined, the wylders are the wild mages of Atheles.
Starting Spells known at level 1 | |
0 Mana Spells | 3 |
1 Mana Spells | 1 |
Mana Pool Table 1: Base Mana per Day
Caster Level | Mana per Day |
1st | 2 |
2nd | 4 |
3rd | 7 |
4th | 11 |
5th | 16 |
6th | 24 |
7th | 33 |
8th | 44 |
Mana Pool Table 2: Mana Bonus (Based on Spellcasting Ability Score vs. Spellcaster Level)
Spellcasting Base Ability Score | Level of Spellcaster | |||
1-2 | 3-4 | 5-6 | 7-8 | |
12-13 | 1 | 1 | 1 | 1 |
14-15 | 1 | 4 | 4 | 4 |
16-17 | 1 | 4 | 9 | 9 |
18-19 | 1 | 4 | 9 | 16 |
20-21 | 2 | 5 | 10 | 17 |
22-23 | 2 | 8 | 13 | 20 |
For more on Mana and Magic, please see the chapter on Magic.
Level | Base Attack Bonus (BAB) | Fort Save | Ref Save | Will Save | Class Feature | Level Bonus* |
1st | +0 | +2 | +0 | +2 | Spell Memory, Spell Sight, Wild Magic | 1st Legacy Item, 10 Skill Points to start, 2 Talent Points |
2nd | +1 | +3 | +0 | +3 | Bonus Hit Point, +1 Skill Point | |
3rd | +2 | +3 | +1 | +3 | 1 Talent Point, Chaos Wave | All Resistances gain +1, +1 Skill Point, 1 Talent Point |
4th | +3 | +4 | +1 | +4 | +1 Ability Point, +1 Skill Point, 2nd Legacy Item | |
5th | +3 | +4 | +1 | +4 | 1 Talent Point | +1 Deflection Bonus to AC, +1 Skill Point |
6th | +4 | +5 | +2 | +5 | Discordian Shield | All Resistances gain +1, +1 Skill Point, 1 Talent Point |
7th | +5 | +5 | +2 | +5 | Natural Armor +1, +1 Skill Point, 3rd Legacy Item | |
8th | +6/+1 | +6 | +2 | +6 | Focused Wild Magic | +1 Ability Point, +1 Skill Point |
*Level dependent, not class dependent. These skills are completely independent of Class Feature.
Spell Memory: Unable to record spells in a spellbook, wylders are limited to a number of spells they can know at a given time. This is based on class, level, and ability score. A wylder may have committed to memory a number of spells equal to their Spell Memory Allotment for a given spell level plus their primary ability score modifier.
Spell Memory Allotment
Spellcaster Level | Allowed Spells in Memory |
1 | 6 |
2 | 7 |
3 | 8 |
4 | 9 |
5 | 12 |
6 | 14 |
7 | 17 |
8 | 19 |
Spell Sight: A wylder can use Spell Sight to memorize a spell that he witnesses being cast. This ability is detailed further in the chapter on Magic.
Wild Magic: A burst of energy explodes from the wylder’s hands toward a target. You must succeed at a ranged touch attack +2. It causes 1d4+1 points of damage, gaining 1d4 in power every 2 levels. It is a force effect. Range 60’.
Chaos Wave: A wave of chaotic energy bursts from the wylder in all directions, doing 1d6+1 damage to all in a 10’ radius. A wylder may do this 2 times per day.
Discordian Shield: A swirling vortex of chaos energy gives the wylder a +2 shield bonus to his or her AC. It lasts 1d6+1 rounds. A wylder may do this 2 times per day.
Focused Wild Magic: At level 8, a wylder has learned to control the wild magics that flow through them. Their wild magic ability allows them to cast a burst of wild force doing 4d4+4 points of damage. Now that they can focus this energy, they can change the energy type to any they choose – acid, fire, force, ice, water, or wind. Range 120’.