{"id":96,"date":"2025-07-24T21:16:53","date_gmt":"2025-07-24T21:16:53","guid":{"rendered":"https:\/\/www.sagaborn.com\/sbd100srd\/?page_id=96"},"modified":"2025-07-24T21:20:30","modified_gmt":"2025-07-24T21:20:30","slug":"5-a-sagaborn-brp-crafting","status":"publish","type":"page","link":"https:\/\/www.sagaborn.com\/sbd100\/5-equipment\/5-a-sagaborn-brp-crafting\/","title":{"rendered":"5.a SagaBorn BRP Crafting"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Crafting<\/h1>\n\n\n\n<p>Crafting is used to repair or make new items.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Alchemy &#8211; making potions, poultices, and chemicals.<\/li>\n\n\n\n<li>Artificing &#8211; creation of magic items.<\/li>\n\n\n\n<li>Blacksmithing &#8211; creation and repair of arms and armor.<\/li>\n\n\n\n<li>Carpentry &#8211; creation of wood objects and items.<\/li>\n\n\n\n<li>Cooking &#8211; creation of food which gives small benefits.<\/li>\n\n\n\n<li>Leather Working &#8211; creation and repair of leather items.<\/li>\n\n\n\n<li>Poisoner &#8211; creation of basic poisons.<\/li>\n\n\n\n<li>Tinkerer &#8211; creation of tool kits,traps, and adventuring gear.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Basics<\/h2>\n\n\n\n<p>A character can attempt to craft 150 gp (retail cost) worth of goods for 50% of the cost. Based on their crafting rolls is how successful they are.<\/p>\n\n\n\n<p>Most crafts need a kit or crafting room to make items.<\/p>\n\n\n\n<p><strong>Fumble:<\/strong> Nothing is crafted, and you lose the money.<\/p>\n\n\n\n<p><strong>Failure:<\/strong> Nothing is made, but you salvage the crafting resources.<\/p>\n\n\n\n<p><strong>Success:<\/strong> you make 150 gp worth of goods for 50%* of the price.<\/p>\n\n\n\n<p><strong>Special Success<\/strong>: See Crafting Description.<\/p>\n\n\n\n<p><strong>Critical Success:<\/strong> See Crafting Description.<\/p>\n\n\n\n<p>*Percentage is based on the level of your shop, with the base cost being 50%.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to craft items<\/h2>\n\n\n\n<p>Crafting has a base cost of materials, time investment, crafting station, and a crafting skill requirement. Some items may have a rare crafting material or level requirement. When a character spends one week of downtime crafting, they make 150 gp worth of goods for half the price. If the crafter\u2019s room is at the masterwork level, the discount is 60%. Items made with kits have no discount.&nbsp;<\/p>\n\n\n\n<p>The week is spent sourcing and purchasing materials as well as crafting. Under most crafting skills, there is a \u201cWeekly Kit\u201d that allows crafters to just \u201cpurchase\u201d a base kit that can be made in one week. This is to make crafting quicker at the table.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Skill<\/strong><\/td><td><strong>Crafting Station Requirement<\/strong><\/td><td><strong>Time<\/strong><\/td><td><strong>Retail Cost of Goods Made<\/strong><\/td><td><strong>Craftable Items<\/strong><\/td><\/tr><tr><td>Alchemy<\/td><td>Alchemy Lab<\/td><td>1 Week<\/td><td>150 gp<\/td><td>Alchemical substances<\/td><\/tr><tr><td>Artifice<\/td><td>Mage Lab<\/td><td>1 Week<\/td><td>150 gp<\/td><td>Imbued items<\/td><\/tr><tr><td>Blacksmithing<\/td><td>Smithy<\/td><td>1 Week<\/td><td>150 gp<\/td><td>Metal items, weapons, and armor<\/td><\/tr><tr><td>Brewing<\/td><td>Variable; Brewery<\/td><td>1 Day<\/td><td>Variable<\/td><td>Coffee, Teas, Alcohol<\/td><\/tr><tr><td>Carpentry<\/td><td>Woodworker\u2019s Bench<\/td><td>1 Week<\/td><td>150 gp<\/td><td>Armor, bows, arrows, furniture<\/td><\/tr><tr><td>Cooking<\/td><td>Cooking Kit; Kitchen<\/td><td>Variable<\/td><td>Variable<\/td><td>Food<\/td><\/tr><tr><td>Leatherworking<\/td><td>Leatherworker\u2019s Room<\/td><td>1 Week<\/td><td>150 gp<\/td><td>Any leather item<\/td><\/tr><tr><td>Poisoner<\/td><td>Poisoner\u2019s Room<\/td><td>1 Week&nbsp;<\/td><td>150 gp<\/td><td>Any basic poison<\/td><\/tr><tr><td>Tinkerer<\/td><td>Tinker\u2019s Pack, Tinker\u2019s Room<\/td><td>1 Week<\/td><td>150 gp<\/td><td>Kits and traps<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Alchemy<\/h2>\n\n\n\n<p>Alchemy allows for the crafting of any alchemical substance at 50% retail cost. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts.<\/p>\n\n\n\n<p>Alchemy Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted items add +1d4 to their effects.<\/li>\n\n\n\n<li>Critical: Crafted Items add +4 to their effects.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td colspan=\"5\"><strong>Alchemical Substances<\/strong><\/td><\/tr><tr><td><strong>Item<\/strong><\/td><td><strong>Retail Price<\/strong><\/td><td><strong>Cost to Make<\/strong><\/td><td>Weight<\/td><td>Effects<\/td><\/tr><tr><td>Acid<\/td><td>10 gp<\/td><td>5 gp<\/td><td>1 lb<\/td><td><\/td><\/tr><tr><td>Alchemist\u2019s Fire<\/td><td>20 gp<\/td><td>10 gp<\/td><td>1 lb<\/td><td><\/td><\/tr><tr><td>Antitoxin<\/td><td>50 gp<\/td><td>25 gp<\/td><td>\u2014&nbsp;<\/td><td><\/td><\/tr><tr><td>Black Rock<\/td><td>40 gp<\/td><td>20 gp<\/td><td>1 oz<\/td><td><\/td><\/tr><tr><td>Healing Salve<\/td><td>30 gp<\/td><td>15 gp<\/td><td>1 lb<\/td><td>Heals target 1d4+2<\/td><\/tr><tr><td>Smokestick<\/td><td>20 gp<\/td><td>10 gp<\/td><td>1\/2 lb<\/td><td><\/td><\/tr><tr><td>Totem Bag (1 use)<\/td><td>45 gp<\/td><td>22 gp<\/td><td>1.2 lb<\/td><td><\/td><\/tr><tr><td>Universal Solvent<\/td><td>25 gp<\/td><td>12 gp<\/td><td>\u2014&nbsp;<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Alchemist\u2019s Weekly Kit:&nbsp;<\/strong><\/p>\n\n\n\n<p><strong>Retail Cost: 150 gp<\/strong><\/p>\n\n\n\n<p>Acid Vial (10 gp)<\/p>\n\n\n\n<p>Alchemist\u2019s Fire (20 gp)<\/p>\n\n\n\n<p>Black Rock Vial (40 gp)<\/p>\n\n\n\n<p>2x Healing Salves (60 gp)<\/p>\n\n\n\n<p>Smokestick (20 gp)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Artifice<\/h2>\n\n\n\n<p>Artificing allows for the crafting of any imbued item at a discounted price. The discount is based on the type of crafting room. Imbue item with spells: retail cost is spell mana x40 gp per charge (minimum 20 gp). One item can hold only one spell with indefinite charges. Items can not be used to learn the enchanted spell, but anyone can use the item to cast the spell. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts.<\/p>\n\n\n\n<p>Artifice Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted items at 40% of normal cost.<\/li>\n\n\n\n<li>Critical: Reagents found around the lab, crafted Items are free.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Spell Mana<\/td><td>Retail Price<\/td><td>Cost to Artifice<\/td><\/tr><tr><td>0<\/td><td>20 gp<\/td><td>10 gp<\/td><\/tr><tr><td>1<\/td><td>40 gp<\/td><td>20 gp<\/td><\/tr><tr><td>2<\/td><td>80 gp<\/td><td>40 gp<\/td><\/tr><tr><td>3<\/td><td>120 gp<\/td><td>60 gp<\/td><\/tr><tr><td>4<\/td><td>160 gp<\/td><td>80 gp<\/td><\/tr><tr><td>5<\/td><td>200 gp<\/td><td>100 gp<\/td><\/tr><tr><td>6<\/td><td>260 gp<\/td><td>130 gp<\/td><\/tr><tr><td>7<\/td><td>300 gp<\/td><td>150 gp<\/td><\/tr><tr><td>8<\/td><td>400 gp<\/td><td>200 gp<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Blacksmithing<\/h2>\n\n\n\n<p>Blacksmithing allows for the crafting of any metal item at a discounted price. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts. Crafted items can be weapons, armor, tools, or other mundane items. Special items can be crafted or repaired based on level.<\/p>\n\n\n\n<p>Blacksmithing Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted ammuniton adds +1d4 to their effects.<\/li>\n\n\n\n<li>Crafted Items add +4 to ammunition. All smithed items considered mastercraft.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Talent Level<\/td><td>Items Crafted<\/td><td>Items Repaired<\/td><\/tr><tr><td>3<\/td><td>Cold iron, mundane metal items<\/td><td>All mundane metals, cold iron, silver (ammunition, weapons, etc)<\/td><\/tr><tr><td>5<\/td><td>Silver<\/td><td>Amarnium, Aradan steel, metal Legacy items, tritium&nbsp;<\/td><\/tr><tr><td>7<\/td><td>Amarnium, Aradan steel, metal Legacy items, tritium&nbsp;<\/td><td>Metal artifacts<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Carpentry<\/h2>\n\n\n\n<p>Carpentry allows for the crafting of any wooden item at a discounted price. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts. Crafted items can be weapons, armor, tools, or other mundane items. Special items can be crafted or repaired based on level.<\/p>\n\n\n\n<p>Carpentry Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Crafted ammo gains +1.<\/li>\n\n\n\n<li>Special: Crafted items add +1d4+1 to their effects.<\/li>\n\n\n\n<li>Critical: Crafted Items add +5 to their effects and are considered mastercraft.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Talent Level<\/td><td>Items Crafted<\/td><td>Items Repaired<\/td><\/tr><tr><td>3<\/td><td>Mundane wooden items<\/td><td>Mundane wooden items (arrows, bows, shields, etc.)<\/td><\/tr><tr><td>5<\/td><td><\/td><td>Elfwood, wooden Legacy items<\/td><\/tr><tr><td>7<\/td><td>Elfwood, wooden Legacy items&nbsp;<\/td><td>Wooden artifacts<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Cooking and Brewing<\/h2>\n\n\n\n<p>Cooking is a craft that can be done at home or on the road.<\/p>\n\n\n\n<p>If spending a week cooking in your Stronghold or a kitchen, a hero can craft 7 food items. On the road, a cook may try and craft a single days meal per rest period but must succeed at a Crafting check to cook any food with a Bonus. The cost to cook one of these meals is 1 gp.&nbsp;<\/p>\n\n\n\n<p>All food cooked in advance of an adventure is made to last and has a 14 day shelf life. Any bonuses gained from the food last 24 hours. A hero may only have one bonus from food and\/or drink.<\/p>\n\n\n\n<p>Cooking Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted items at 40% of normal cost.<\/li>\n\n\n\n<li>Critical: Reagents found around the lab, crafted Items are free.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Food<\/strong><\/td><td><strong>Bonus<\/strong><\/td><\/tr><tr><td>Black Coffee Cake<\/td><td>+5% to a chosen Awareness Skill<\/td><\/tr><tr><td>Trail Sausages<\/td><td>+1 Saga Point<\/td><\/tr><tr><td>Adventurer\u2019s Bread<\/td><td>+5% to Stamina<\/td><\/tr><tr><td>Jerky<\/td><td>+5% to Agility<\/td><\/tr><tr><td>Cabbage Soup<\/td><td>+5% to Spirit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Brewing creates drinks that give small bonuses. While some brewed drinks can easily be crafted on the road, others, such as beer or liquor, require a brewery. Any bonuses gained from the drinks last 24 hours. A hero may only have one bonus from food and\/or drink.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Drink<\/strong><\/td><td><strong>Bonus<\/strong><\/td><\/tr><tr><td>Hand-pressed Coffee<\/td><td>+5% to a chosen Awareness Skill<\/td><\/tr><tr><td>Fruit Tea<\/td><td>+1 Saga Point<\/td><\/tr><tr><td>Steeped Tea<\/td><td>+5% to Stamina<\/td><\/tr><tr><td>Fermented Tea<\/td><td>+5% to Agility<\/td><\/tr><tr><td>Citrus Infused Water<\/td><td>+5% to Spirit<\/td><\/tr><tr><td>Small Batch Whisky, Vodka<\/td><td>+5% to Effort<\/td><\/tr><tr><td>Small Batch Rum<\/td><td>+5% to a chosen Persuasion Skill<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Leatherworking<\/h2>\n\n\n\n<p>Leatherworking allows for the crafting of any imbued item at a discounted price. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts. Crafted items can be armor, clothing, or other mundane items. Special items can be crafted or repaired based on level.<\/p>\n\n\n\n<p>Leatherworking Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted items at 40% of normal cost.<\/li>\n\n\n\n<li>Critical: Mastercrafted item.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Level<\/td><td>Items Crafted<\/td><td>Items Repaired<\/td><\/tr><tr><td>3<\/td><td>Mundane leather items<\/td><td>Mundane leather items<\/td><\/tr><tr><td>5<\/td><td><\/td><td>Leather Legacy items<\/td><\/tr><tr><td>7<\/td><td>Leather Legacy items&nbsp;<\/td><td>Leather artifacts<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Special Leather Items<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Name<\/td><td>Retail Price<\/td><td>Cost to Craft<\/td><td>Wgt.<\/td><\/tr><tr><td>Adventurer\u2019s Boot Grips<\/td><td>40 gp<\/td><td>20 gp<\/td><td>1 lb.<\/td><\/tr><tr><td>Climbing Harness Kit<\/td><td>80 gp<\/td><td>40 gp<\/td><td>3 lbs.<\/td><\/tr><tr><td>Expert\u2019s Saddle<\/td><td>30 gp<\/td><td>15 gp<\/td><td>15 lbs.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Adventurer\u2019s Boot Grips<\/strong><\/p>\n\n\n\n<p>A set of spiked thick soles, attached via leather straps, giving the wearer the ability to traverse most difficult terrain as normal ground. Single Use. One round to don. Ignore Difficult Terrain for a single encounter.<\/p>\n\n\n\n<p><strong>Climbing Harness Kit<\/strong><\/p>\n\n\n\n<p>Single Use. Climb at 1\/2 your normal speed.<\/p>\n\n\n\n<p><strong>Expert\u2019s Saddle<\/strong><\/p>\n\n\n\n<p>The Expert\u2019s Saddle gives +2 to any Heroic Actions to resist being unsaddled.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Poisoner<\/h2>\n\n\n\n<p>Being a poisoner allows for the crafting of any basic poison at a discounted price. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts.<\/p>\n\n\n\n<p>Poisoner Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted items add +1d2 to their POT.<\/li>\n\n\n\n<li>Critical: Crafted Items add +1d4+1 to their POT.<\/li>\n<\/ul>\n\n\n\n<p>Basic Poisons<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Poison<\/strong><\/td><td><strong>Type<\/strong><\/td><td><strong>Fort DC<\/strong><\/td><td><strong>Onset<\/strong><\/td><td><strong>Effect<\/strong><\/td><td><strong>Cure<\/strong><\/td><td><strong>Retail Price<\/strong><\/td><td><strong>Cost to Craft<\/strong><\/td><\/tr><tr><td>Konk<\/td><td>Ingested, inhaled, injury<\/td><td>12<\/td><td>Instant<\/td><td>Fall asleep for 2 minutes<\/td><td>1 save<\/td><td>40 gp<\/td><td>20 gp<\/td><\/tr><tr><td>Bloodboil<\/td><td>Ingested, inhaled, injury<\/td><td>12<\/td><td>Instant<\/td><td>1d6 damage<\/td><td>1 save<\/td><td>40 gp<\/td><td>20 gp<\/td><\/tr><tr><td>Wooley eye<\/td><td>Ingested, inhaled, injury<\/td><td>12<\/td><td>Instant<\/td><td>Dazed for 3 rounds<\/td><td>1 save<\/td><td>40 gp<\/td><td>20 gp<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Harvested Recipes<\/strong><\/p>\n\n\n\n<p>Harvested poisons (poisons and venoms taken from monsters and creatures) still have a cost to distill and craft, so the 20 gp per dose is still applicable, though they have no further costs.<\/p>\n\n\n\n<p>Example:<\/p>\n\n\n\n<p>Xyla and her friends defeated a wyvere. She spent the time harvesting venom from its tail stingers, which makes a rare poison worth 3000 gp. She can take that venom back to her hideout and craft one dose for 20 gp. She may then keep it for her own use or sell it for 3000 gp, which is quite a profit. The amount of venom or poison extracted from a beast is up to the SG, which may be one, two, or ten doses.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Tinkerer<\/h2>\n\n\n\n<p>Tinkering allows for the discounted crafting of kits and traps. A workshop\u2019s quality, as well as other Stronghold rooms, may grant further discounts.<\/p>\n\n\n\n<p>Tinkerer Craft Bonuses:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Special: Crafted items at 40% of normal cost. Traps gain +1d4 to damage.<\/li>\n\n\n\n<li>Critical: Mastercrafted item. Traps gain +1d6+1 to damage.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td colspan=\"4\"><strong>Tools, and Kits<\/strong><\/td><\/tr><tr><td>Name<\/td><td>Retail Price<\/td><td>Cost to Craft<\/td><td>Weight<\/td><\/tr><tr><td>Climber\u2019s kit<\/td><td>80 gp<\/td><td>40 gp<\/td><td>5 lbs<\/td><\/tr><tr><td>Healer\u2019s kit<\/td><td>50 gp<\/td><td>25 gp<\/td><td>1 lb<\/td><\/tr><tr><td>Musical instrument<\/td><td>5 gp<\/td><td>2 gp<\/td><td>Varies 1-8 lb<\/td><\/tr><tr><td>Thieves\u2019 tools<\/td><td>30 gp<\/td><td>15 gp<\/td><td>1 lb<\/td><\/tr><tr><td>Tinker\u2019s kit<\/td><td>100 gp<\/td><td>50 gp<\/td><td>3 lbs<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td colspan=\"6\"><strong>Basic Traps<\/strong><\/td><\/tr><tr><td><strong>CR<\/strong><\/td><td><strong>Average Damage<\/strong><\/td><td><strong>Base Attack<\/strong><\/td><td><strong>Base Skill DC (Awareness, Thievery)<\/strong><\/td><td><strong>Retail Price<\/strong><\/td><td><strong>Cost to Craft<\/strong><\/td><\/tr><tr><td>CR1<\/td><td>1d6<\/td><td>+10<\/td><td>16<\/td><td>25 gp<\/td><td>12 gp<\/td><\/tr><tr><td>CR2<\/td><td>2d6<\/td><td>+12<\/td><td>20<\/td><td>50 gp<\/td><td>25 gp<\/td><\/tr><tr><td>CR3<\/td><td>3d6<\/td><td>+14<\/td><td>22<\/td><td>100 gp<\/td><td>50 gp<\/td><\/tr><tr><td>CR4<\/td><td>4d6<\/td><td>+16<\/td><td>24<\/td><td>200 gp<\/td><td>100 gp<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Specialty Items<\/h2>\n\n\n\n<p>These are the basic rules for crafting. Crafting other items should be agreed upon between&nbsp;<\/p>\n\n\n\n<p>Player and GM.<\/p>\n\n\n\n<p>An example would be siege weapons. They do not fit in any category, so the adventurers might all team up to build different parts. If three heroes used blacksmithing, leatherwork, and carpentry, they could build a light catapult (500 gp retail cost) in one week. They could build a medium catapult (700 gp retail cost) in two weeks. With an additional two crafter allies, they could build a medium catapult in a single week.<\/p>\n\n\n\n<p>Marketplace<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Crafting Materials<\/h3>\n\n\n\n<p>The following is the base cost and weight for materials used in crafting. Most of these materials are common in cities, though some may be more scarce in villages. These represent generic items used in the crafting of each trade.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Type<\/td><td>Cost<\/td><td>Weight<\/td><\/tr><tr><td>Alchemical Materials<\/td><td>10 gp<\/td><td>1 lb per 10 gp<\/td><\/tr><tr><td>Artificing Goods<\/td><td>10 gp<\/td><td>1 lb per 10 gp<\/td><\/tr><tr><td>Blacksmithing Materials<\/td><td>10 gp<\/td><td>5 lb per 10 gp<\/td><\/tr><tr><td>Carpenter\u2019s Goods<\/td><td>10 gp<\/td><td>10 lb per 10 gp<\/td><\/tr><tr><td>Leatherworking Supplies<\/td><td>10 gp<\/td><td>5 lb per 10 gp<\/td><\/tr><tr><td>Poisoner\u2019s Elements<\/td><td>10 gp<\/td><td>1\/2 lb per 10 gp<\/td><\/tr><tr><td>Tinker\u2019s Materials<\/td><td>10 gp<\/td><td>1 lb per 10 gp<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Crafting Crafting is used to repair or make new items. Basics A character can attempt to craft 150 gp (retail cost) worth of goods for 50% of the cost. Based on their crafting rolls is how successful they are. Most crafts need a kit or crafting room to make items. Fumble: Nothing is crafted, and &#8230; <a title=\"5.a SagaBorn BRP Crafting\" class=\"read-more\" href=\"https:\/\/www.sagaborn.com\/sbd100\/5-equipment\/5-a-sagaborn-brp-crafting\/\" aria-label=\"Read more about 5.a SagaBorn BRP Crafting\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":90,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-96","page","type-page","status-publish"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>5.a SagaBorn BRP Crafting - SagaBorn D100 Core Rulebook (Beta)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sagaborn.com\/sbd100\/5-equipment\/5-a-sagaborn-brp-crafting\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"5.a SagaBorn BRP Crafting - SagaBorn D100 Core Rulebook (Beta)\" \/>\n<meta property=\"og:description\" content=\"Crafting Crafting is used to repair or make new items. 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