Bend Sound

Mana per Level: Varies

Casting Time: 1 Standard Action

Range: Varies

Target: Varies

Duration: 1 round per level

Avoidance: Agility for half unless otherwise stated

Special: Double damage. Critical: Double damage maxxed.

Type: Damage

Mana 1: You produce a loud, piercing sound that can break fragile, non-magical items, temporarily deafen an opponent, or harm creatures made of crystal.

When used in an area, this effect shatters non-magical objects made of crystal, glass, ceramic, or porcelain within a 5-foot radius. These objects are broken into pieces unless they weigh more than one pound per your caster level. All exposed fragile or crystalline objects and crystalline creatures also take 1d6 sonic damage.

You can also deafen one target for 2d4 rounds with a successful attack. The target can attempt a Fortitude save to halve the duration.

Mana 3: You can manipulate sound to counter and dispel a Silence spell by making a Heroic action against the opposing caster’s Spellcraft skill.

Mana 5: You unleash a powerful blast of sound across a 30’ area, causing each creature in it to suffer 3d8 sonic damage. A successful Stamina save is required to avoid being stunned for 1 round. Creatures that are deaf cannot be stunned but still take damage. All exposed fragile or crystalline objects and crystalline creatures also take 1d6 sonic damage.This effect does not penetrate a Silence spell; to bypass it, the Silence spell must be dispelled first.

Mana 7: You release a devastating, high-pitched scream that deafens and injures all creatures in its 60’ cone range. Affected creatures are deafened for 2d6 rounds and take 5d6 sonic damage, with a Spirit save to resist deafness and Agility to halve the damage. All exposed fragile or crystalline objects and crystalline creatures also take 1d6 sonic damage. This effect also cannot penetrate a Silence spell and requires dispelling the silence to take effect fully.

Spellcraft failure: The spell fizzles and the mana is lost.