Creeping Element

Mana per Level: 1

Casting Time: 1 Standard Action

Range: 60’

Target: Single Target

Duration: Instant

Avoidance: N/A

Special: Double Damage

Type: Damage

A chosen element forms around the target, seeping into their skin doing elemental damage.

Each mana level does 1d4+1 damage plus its elemental bonus. Creeping element ignores the AV of the target creature.

  • Fire causes flammable items to catch fire and burn. Low melting point metals melt. Target gains the On Fire effect.
  • Water puts out mundane fires or dilutes acid. Water can also choke the target, causing it to become Panicked. A successful Spirit check to resists this fear.
  • Ice slows creatures by 1/2. Effort save to negate. 
  • Earth covers the objects in dust and dirt, outlining any invisible objects or creatures and causing blindness for 1 round. 
  • Electricity does an extra 1d4 damage to anyone in heavy metal armor (chainmail, breastplate, half plate, or full plate).
  • Air chokes the target, causing it to become Panicked. A successful Spirit check to resists this fear.

Spellcraft failure: The spell fizzles, and mana is lost.