Babau’s are often used as soldiers by more powerful entities in the Navirim. They are the perfect soldiers: tough, immune to most damage, capable of multiple powerful attacks. During the Great War, the Uthgard Kingdom had a legion of babau, controlled by a powerful Dreadlord mage.
When a babau finds itself alone in our world, they often stalk a victim, relishing in its fear and distress. This has lead to a folk tale view of them as boogeymen, hiding under beds or in closets to torment their victims. In truth, if a babau stalks a person, that person will not likely last long.
—Oharad, Cryptonombus of the Navirim
Babau
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
20 | 20 | 15 | 5 | 6 | 12 | 3 |
CV: 4
Class: Monster
Type: Navirite
Speed: 25
HPA measure of the relative health of your character, represen... More: 35
Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d6
Armor ValueThe numeric value representing how much damage armor absorbs... More: 6
Attack: (2) claws 80% 1d6+4+1d6
Skills: Dodge 75%, Hide 65%, Stealth 65%, Other Skills 45%
SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision,
Weaknesses: Cold Iron, Protective Slime, Immune to acid, cold, and fire.
Horror An optional system where your character’s mental health ... More: 2/1d8+1
Treasure: None
Protective Slime
A layer of acidic slime coats a babau’s skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails an Agility saveRolling a characteristic to resist an effect or spell. More. A creature that strikes a babau with a melee weapon must make an Agility saveRolling a characteristic to resist an effect or spell. More, or the weapon takes 1d8 points of acid damage. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Sneak Attack
The babau does an extra 2d6 points of damage whenever a foe is unaware of them, flanked, or prone.
Magic Abilities
Constant–see invisibility – can see any invisible objects.At will– dark (mana 3)