Babau

Babau’s are often used as soldiers by more powerful entities in the Navirim. They are the perfect soldiers: tough, immune to most damage, capable of multiple powerful attacks. During the Great War, the Uthgard Kingdom had a legion of babau, controlled by a powerful Dreadlord mage.

When a babau finds itself alone in our world, they often stalk a victim, relishing in its fear and distress. This has lead to a folk tale view of them as boogeymen, hiding under beds or in closets to torment their victims. In truth, if a babau stalks a person, that person will not likely last long.

Oharad, Cryptonombus of the Navirim

Babau

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CV: 4

Class: Monster

Type: Navirite

Speed: 25

HP: 35

Damage Modifier: 1d6

Armor Value: 6

Attack: (2) claws 80% 1d6+4+1d6

Skills: Dodge 75%, Hide 65%, Stealth 65%,  Other Skills 45%

Special: Darkvision, 

Weaknesses: Cold Iron, Protective Slime, Immune to acid, cold, and fire.

Horror: 2/1d8+1

Treasure: None

Protective Slime

A layer of acidic slime coats a babau’s skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails an Agility save. A creature that strikes a babau with a melee weapon must make an Agility save, or the weapon takes 1d8 points of acid damage. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.

Sneak Attack

The babau does an extra 2d6 points of damage whenever a foe is unaware of them, flanked, or prone.

Magic Abilities

Constant–see invisibility – can see any invisible objects.At will– dark (mana 3)