When two or more characters work together on a skill.
Two or more characters can attempt to work together on an action, if reasonable. This is a type of augment. Your StoryGuideThe director, or guide for the game, who helps you create ch... More may impose restrictions on how many characters can contribute to a particular activity, as it may be limited by physical or other practical concerns. Some tasks simply cannot be assisted, depending on circumstances.
Whenever working together on an action, pick one character as the lead. All the other characters pitching in should make skill rolls. Take the best result or a fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More, if one occurs.
• Critical SuccessThis is the result of a skill check roll that is 1/20 (or 5%... More: Modify the primary character’s skill rating by +50%.
• SpecialA special success if the roll is equal to or less than 1/5 t... More Success: Modify the skill rating by +20%.
• Success: Modify the skill rating by +10%.
• Failure: If no helpers succeeded, the primary character’s skill rating is modified by –10%.
• FumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: A fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More from any helper is so distracting that the primary skill is modified by –50%.
One reason for cooperative skill use is to increase the chance of the primary character’s success, as well as the chance of specialA special success if the roll is equal to or less than 1/5 t... More and criticalThis is the result of a skill check roll that is 1/20 (or 5%... More successes. If the primary skill roll is successful, everyone involved who made a successful skill roll can make an experience check. If not, no one gets an experience check. Another reason for cooperative skill use is when direct assistance is not possible, such as helping provide guidance from afar. Some skills may not be able to be done cooperatively.