Cooperative Roll

When two or more characters work together on a skill.

Two or more characters can attempt to work together on an action, if reasonable. This is a type of augment. Your StoryGuide may impose restrictions on how many characters can contribute to a particular activity, as it may be limited by physical or other practical concerns. Some tasks simply cannot be assisted, depending on circumstances.

Whenever working together on an action, pick one character as the lead. All the other characters pitching in should make skill rolls. Take the best result or a fumble, if one occurs.

Critical Success: Modify the primary character’s skill rating by +50%.

Special Success: Modify the skill rating by +20%.

Success: Modify the skill rating by +10%.

Failure: If no helpers succeeded, the primary character’s skill rating is modified by –10%.

Fumble: A fumble from any helper is so distracting that the primary skill is modified by –50%.

One reason for cooperative skill use is to increase the chance of the primary character’s success, as well as the chance of special and critical successes. If the primary skill roll is successful, everyone involved who made a successful skill roll can make an experience check. If not, no one gets an experience check. Another reason for cooperative skill use is when direct assistance is not possible, such as helping provide guidance from afar. Some skills may not be able to be done cooperatively.