- Fire causes flammable items to catch fire and burn. Low melting point metals melt.
- Water puts out mundane fires.
- Ice slows creatures by 1/2. Athletics savings throw to negate.
- Earth covers the objects in dust and dirt, outlining any invisible objects or creatures.
- Electricity does an extra 1d4 damage to anyone in heavy metal armor (chainmail, breastplate, half plate, .or full plate).
- Air knocks Medium or smaller creatures prone. Reflex savings throw to negate falling.