Mana per Level: 3
Casting Time: 1 Standard Action
Range: Self
Target: Self
Duration: 3 rounds per mana level
Avoidance: None
SpecialA special success if the roll is equal to or less than 1/5 t... More: see below
Type: Damage
This spell wreaths you in magical or elemental energy (fire, water, earth, air, ice, or electricity) and causes damage to each creature that attacks you in melee.
Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+1 points of damage. Creatures wielding weapons with reach are not subject to this damage if they attack you. The shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More gains 1d6+1 damage per mana level.
The specialA special success if the roll is equal to or less than 1/5 t... More powers of each version are as follows:
Magical Force
An invisible shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More surrounds you doing the spells standard damage to any that hit you.
Fire ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
The flames are warm to the touch. You take only half damage from ice-based attacks. If such an attack allows a Reflex saveRolling a characteristic to resist an effect or spell. More for half damage, you take no damage on a successful saveRolling a characteristic to resist an effect or spell. More. You cast lightMana per Level: Varies Casting Time: 1 Standard Action Range... More for 30 ft. Successful attacks from water or ice-based attacks cut the remaining duration in half.
Cold ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
The shimmering shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More is cool to the touch. You take only half damage from fire-based attacks. If such an attack allows a Reflex saveRolling a characteristic to resist an effect or spell. More for half damage, you take no damage on a successful saveRolling a characteristic to resist an effect or spell. More.
Water ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
This liquid shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More flows over your body. You take only half damage from fire and earth-based attacks, as well as diluting acid attacks. If such an attack allows a Reflex saveRolling a characteristic to resist an effect or spell. More for half damage, you take no damage on a successful saveRolling a characteristic to resist an effect or spell. More.
Electric ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
Arcs of lightning crisscross your body. You take only half damage from air and earth-based attacks. If such an attack allows a Reflex saveRolling a characteristic to resist an effect or spell. More for half damage, you take no damage on a successful saveRolling a characteristic to resist an effect or spell. More. Successful attacks from water-based attacks cut the remaining duration in half.
Earth ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
Rough earth covers your body. You take only half damage from fire-based attacks. If such an attack allows a Reflex saveRolling a characteristic to resist an effect or spell. More for half damage, you take no damage on a successful saveRolling a characteristic to resist an effect or spell. More.
Air ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
An invisible barrier covers you. You take only half damage from air and electrical-based attacks. If such an attack allows a Reflex saveRolling a characteristic to resist an effect or spell. More for half damage, you take no damage on a successful saveRolling a characteristic to resist an effect or spell. More. Successful attacks from earth-based attacks cut the remaining duration in half.
Spell Failure: You lose any mana spent on conjuring the shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More.