Elemental Shield

Mana per Level: 3

Casting Time: 1 Standard Action

Range: Self

Target: Self

Duration: 3 rounds per mana level

Avoidance: None

Special: see below

Type: Damage

This spell wreaths you in magical or elemental energy (fire, water, earth, air, ice, or electricity) and causes damage to each creature that attacks you in melee.

Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+1 points of damage. Creatures wielding weapons with reach are not subject to this damage if they attack you. The shield gains 1d6+1 damage per mana level.

The special powers of each version are as follows:

Magical Force

An invisible shield surrounds you doing the spells standard damage to any that hit you.

Fire Shield

The flames are warm to the touch. You take only half damage from ice-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save. You cast light for 30 ft. Successful attacks from water or ice-based attacks cut the remaining duration in half.

Cold Shield

The shimmering shield is cool to the touch. You take only half damage from fire-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save

Water Shield

This liquid shield flows over your body. You take only half damage from fire and earth-based attacks, as well as diluting acid attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save.

Electric Shield

Arcs of lightning crisscross your body. You take only half damage from air and earth-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save. Successful attacks from water-based attacks cut the remaining duration in half.

Earth Shield

Rough earth covers your body. You take only half damage from fire-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save

Air Shield

An invisible barrier covers you. You take only half damage from air and electrical-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save. Successful attacks from earth-based attacks cut the remaining duration in half.

Spell Failure: You lose any mana spent on conjuring the shield.