Mana per Level: Varies
Casting Time: 1 Standard Action
Range: 60’
Target: Creatures or objects
Duration: Varies
Avoidance: Varies
SpecialA special success if the roll is equal to or less than 1/5 t... More: None, CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More: Max Damage
Type: Utility
Mana 1: LightMana per Level: Varies Casting Time: 1 Standard Action Range... More will cause a single object to glow like a torch, lighting up an area of 30’. LightMana per Level: Varies Casting Time: 1 Standard Action Range... More taken into an area of magical darkness does not function. It lasts 1 hour.
Mana 2: You create up to four lights that resemble lanterns or torches (and cast that amount of lightMana per Level: Varies Casting Time: 1 Standard Action Range... More), or up to four glowing spheres of lightMana per Level: Varies Casting Time: 1 Standard Action Range... More (which look like will-o’-wisps), or one faintly glowing, vaguely creature-like shape. They must stay within 10 ft. of each other. The lights move at 100 ft. per round. You can use these lights to blind or distract a foe giving them a -5% to all skills until the lightMana per Level: Varies Casting Time: 1 Standard Action Range... More spell is canceled or the caster stops concentrating. These lights can also be used to outline hidden foes. Outlined creatures do not benefit from the concealment normally provided by darkness-based effects, BlurMana per Level: Varies Casting Time: 1 Standard Action Range... More, Displacement, Invisibility, or similar effects.
Mana 3: You may enchant an item that sheds lightMana per Level: Varies Casting Time: 1 Standard Action Range... More as bright as full daylight in a 60 ft. radius, and dim lightMana per Level: Varies Casting Time: 1 Standard Action Range... More for an additional 60 ft. beyond that. Creatures that take penalties in bright lightMana per Level: Varies Casting Time: 1 Standard Action Range... More also take them while within the radius of this magical lightMana per Level: Varies Casting Time: 1 Standard Action Range... More. This is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright lightMana per Level: Varies Casting Time: 1 Standard Action Range... More. A mana 3 (or above) LightMana per Level: Varies Casting Time: 1 Standard Action Range... More spell counters and dispels a Darkness spell (one with the darkness descriptor) by a Heroic action vs the opposing mage using the Spellcraft Skill.
If cast on a small object that is then placed inside or under a light-proof covering, the spell’s effects are blocked until the covering is removed.
Mana 5: Focusing lightMana per Level: Varies Casting Time: 1 Standard Action Range... More like a ray of the sun, you project a blast of lightMana per Level: Varies Casting Time: 1 Standard Action Range... More from your openMana per Level: Varies Casting Time: 1 Standard Action Range... More palm. A creature struck takes 2d8 points of damage. An undead creature takes an additional 2d8 damage.
Mana 7: A 10 ft. glowing ball of lightMana per Level: Varies Casting Time: 1 Standard Action Range... More energy comes into existence casting lightMana per Level: Varies Casting Time: 1 Standard Action Range... More as bright as the sun. You may summon this within the 100 ft. range of the spell, and the lightMana per Level: Varies Casting Time: 1 Standard Action Range... More fills a 300 ft. radius. Any within 40 ft. of the sphere take 3d8 damage. Undead take 6d8 damage. This is the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright lightMana per Level: Varies Casting Time: 1 Standard Action Range... More.
Spellcraft failure: The spell fizzles, and mana is lost.