Mana per Level: 1
Casting Time: 1 Standard Action
Range: Self
Target: Self
Duration: 10 minutes per mana
Avoidance: None
SpecialA special success if the roll is equal to or less than 1/5 t... More: Doubles the duration
Type: Buff
You summon a shimmering shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More that floats in front of you or is attached to your arm. It weights nothing and does not hinder spellcasting in any way. The magical shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More gives you +2 AV and blocks any Mage Bolts directed at you. The shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More has a total of 25 hp. Each additional mana doubles the duration and HP, but the AV is always 2. You may also charge the shieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More with elemental energy for 1 mana, giving bonuses based on the elemental focus you choose.
Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+1 points of elemental damage. Creatures wielding weapons with reach are not subject to this damage if they attack you.
The specialA special success if the roll is equal to or less than 1/5 t... More powers of each version are as follows:
Fire ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
The flames are warm to the touch. You take only half damage from ice-based attacks. You cast lightMana per Level: Varies Casting Time: 1 Standard Action Range... More for 30 ft. Successful attacks from water or ice-based attacks cut the remaining duration in half.
Cold ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
You take only half damage from fire-based attacks. Successful attacks from air-based or fire-based attacks cut the remaining duration in half.
Water ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
You take only half damage from fire, acid, and earth-based attacks. Successful attacks from air-based attacks cut the remaining duration in half.
Electric ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
You take only half damage from air and earth-based attacks. Successful attacks from water-based attacks cut the remaining duration in half.
Earth ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
You take only half damage from fire-based attacks. Successful attacks from air-based attacks cut the remaining duration in half.
Air ShieldMana per Level: 1 Casting Time: 1 Standard Action Range: Sel... More
You take only half damage from air and electrical-based attacks. Successful attacks from earth-based attacks cut the remaining duration in half.
Spellcraft failure: The spell fizzles, and mana is lost.