Conjure Creature

  • Mana per Level: Varies
  • Casting Time: 1 Standard Action
  • Range: 60’
  • Target: Empty Space
  • Duration: 2 rounds per mana
  • Avoidance: None
  • Special: Creature gains +2 damage
  • Type: Summoning

This spell draws the consciousness of a creature from the Navirim and places it within a body made of the caster’s mana. The summoned creature appears at the chosen location and acts immediately, taking its turn along with the caster. It fights for you with its full abilities.

By using more mana, the caster can summon stronger creatures.

Examples of Summoned Creatures:

The summoned beings are not true living creatures but projections of the caster’s power, each with similar abilities to real creatures. They may appear in different forms, reflecting the caster’s personality or desires, and can take on the form of elemental creatures if the caster chooses.

Common Creature Options: Imp (Demon), Wolf, Fox, Large Cat

Mana CostHPAVAttacks/DodgeDamage
181(2) 60% 1d6
3122(2) 60% 1d6+2
5163(2) 60% 1d8+1
7245(2) 60% 1d10+1

Spellcraft failure: The spell fizzles and mana is lost.