- Mana per Level: Varies
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Empty Space
- Duration: 2 rounds per mana
- Avoidance: None
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Creature gains +2 damage
- Type: Summoning
This spell draws the consciousness of a creature from the Navirim and places it within a body made of the caster’s mana. The summoned creature appears at the chosen location and acts immediately, taking its turn along with the caster. It fights for you with its full abilities.
By using more mana, the caster can summon stronger creatures.
Examples of Summoned Creatures:
The summoned beings are not true living creatures but projections of the caster’s power, each with similar abilities to real creatures. They may appear in different forms, reflecting the caster’s personality or desires, and can take on the form of elemental creatures if the caster chooses.
Common Creature Options: Imp (Demon), Wolf, Fox, Large Cat
Mana Cost | HPA measure of the relative health of your character, represen... More | AVThe numeric value representing how much damage armor absorbs... More | Attacks/Dodge | Damage |
1 | 8 | 1 | (2) 60% | 1d6 |
3 | 12 | 2 | (2) 60% | 1d6+2 |
5 | 16 | 3 | (2) 60% | 1d8+1 |
7 | 24 | 5 | (2) 60% | 1d10+1 |
Spellcraft failure: The spell fizzles and mana is lost.