- Mana per Level: 1
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Single Target
- Duration: Instant
- Avoidance: N/A
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Double Damage
- Type: Damage
A chosen element forms around the target, seeping into their skin doing elemental damageThis damage is caused by both mundane and magic elements, su... More.
Each mana level does 1d4+1 damage plus its elemental bonus. Creeping element ignores the AVThe numeric value representing how much damage armor absorbs... More of the target creature.
- Fire causes flammable items to catch fire and burn. Low melting point metals melt. Target gains the On Fire effect.
- Water puts out mundane fires or dilutes acid. Water can also choke the target, causing it to become Panicked. A successful Spirit check to resists this fear.
- Ice slows creatures by 1/2. Effort saveRolling a characteristic to resist an effect or spell. More to negate.
- Earth covers the objects in dust and dirt, outlining any invisible objects or creatures and causing blindness for 1 round.
- Electricity does an extra 1d4 damage to anyone in heavy metal armor (chainmail, breastplate, half plate, or full plate).
- Air chokes the target, causing it to become Panicked. A successful Spirit check to resists this fear.
Spellcraft failure: The spell fizzles, and mana is lost.