- Mana per Level: 1
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Single Target per bolt
- Duration: Instant
- Avoidance: None
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Doubles Damage. CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More: Double Damage Maxed.
- Type: Damage
A bolt of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force magical damageDamage done by magic spells. This often bypasses AV, unless ... More. The bolt cannot miss if the spellcaster can see even a small part of the target. Mage Bolt can not be dodged. Since it is magical damageDamage done by magic spells. This often bypasses AV, unless ... More, it bypasses most mundane AVThe numeric value representing how much damage armor absorbs... More. A Mage Bolt is always considered aimedAim allows you to bypass 1/2 AV with a Successful Spot. Once... More, but specific areas of the target can not be singled out.
For each mana level of the spell, the mage adds another Mage Bolt. Individual bolts may target different creatures or objects.
Spellcraft failure: The spell fizzles, and mana is lost.