- Mana per Level: 1
- Casting Time: 1 Standard Action
- Range: Self
- Target: Self
- Duration: 10 minutes per mana
- Avoidance: None
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Doubles the duration
- Type: Buff
You summon a shimmering shield that floats in front of you or is attached to your arm. It weights nothing and does not hinder spellcasting in any way. The magical shield gives you +2 AVThe numeric value representing how much damage armor absorbs... More and blocks any Mage Bolts directed at you. The shield has a total of 25 hpA measure of the relative health of your character, represen... More. Each additional mana doubles the duration and HPA measure of the relative health of your character, represen... More, but the AVThe numeric value representing how much damage armor absorbs... More is always 2. You may also charge the shield with elemental energy for 1 mana, giving bonuses based on the elemental focus you choose.
Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+1 points of elemental damageThis damage is caused by both mundane and magic elements, su... More. Creatures wielding weapons with reach are not subject to this damage if they attack you.
The specialA special success if the roll is equal to or less than 1/5 t... More powers of each version are as follows:
Fire Shield
The flames are warm to the touch. You take only half damage from ice-based attacks. You cast light for 30 ft. Successful attacks from water or ice-based attacks cut the remaining duration in half.
Cold Shield
You take only half damage from fire-based attacks. Successful attacks from air-based or fire-based attacks cut the remaining duration in half.
Water Shield
You take only half damage from fire, acid, and earth-based attacks. Successful attacks from air-based attacks cut the remaining duration in half.
Electric Shield
You take only half damage from air and earth-based attacks. Successful attacks from water-based attacks cut the remaining duration in half.
Earth Shield
You take only half damage from fire-based attacks. Successful attacks from air-based attacks cut the remaining duration in half.
Air Shield
You take only half damage from air and electrical-based attacks. Successful attacks from earth-based attacks cut the remaining duration in half.
Spellcraft failure: The spell fizzles, and mana is lost.