Creatures and NPC’s have stats based on their CV (Challenge Value). This way, it is easyYour skill is doubled when a task is easier than normal. Eas... More to drop them into any encounter. You can take a “basic creature”, skin it, and put it right into combat. There are also tiers to an NPC, that can give bonuses and make encounters more interesting based on the NPC tier.
NPC tiers and special abilities:
Tier | HPA measure of the relative health of your character, represen... More Scaling | Dodge | Parry | Saves | Stat Boost | Notes |
Minion | Base HPA measure of the relative health of your character, represen... More | No | No | No | Base | Drops quickly; no defense actions; -1 CV |
Grunt | Base HPA measure of the relative health of your character, represen... More | 50% | Weapon based | Yes | Base | Standard encounter type; standard CV |
Champion | ×2 HPA measure of the relative health of your character, represen... More | 65% | Weapon based | Yes | Base | Tough elite; +1 CV, Resistant, 1-3 TalentsExtraordinary abilities that define your character. More |
Boss | ×3 HPA measure of the relative health of your character, represen... More | 75% | Weapon based | Yes | +1–3 to key stats | Adds extra specialA special success if the roll is equal to or less than 1/5 t... More abilities ( AoE, or passive effects), Resistant; +2 CV, 2-4 TalentsExtraordinary abilities that define your character. More |
Basic Creature/NPC Stats
Very EasyYour skill is doubled when a task is easier than normal. Eas... More Creature / NPC: CV 1/2
- CV: 1/2
- Class: Being/Animal/Monster
- Type:
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 6
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 0
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 0
- Attack: 45% 1d4+dm (Avg 3)
- Skills: Dodge 45%, Main Skills 25%, Other Skills 15%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
- Weaknesses: ?
- Horror An optional system where your character’s mental health ... More: ? (1/1d4)
- Treasure:
EasyYour skill is doubled when a task is easier than normal. Eas... More Creature / NPC: CV 1
- CV: 1
- Class:
- Type:
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 8
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 0
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 0
- Attack: 50% 1d6+1+dm (Avg 4)
- Skills: Dodge 50%, Main Skills 35%, Other Skills 15%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
- Weaknesses: ?
- Horror An optional system where your character’s mental health ... More: ? (1/1d4)
- Treasure:
- Average Creature / NPC: CV 2
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
12 | 10 | 12 | 10 | 10 | 10 |
- CV: 2
- Class:
- Type:
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 15
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d4
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 2
- Attack: 65% 1d6+2+dm (Avg 9)
- Skills: Dodge 50%, Main Skills 50%, Other Skills 25%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
- Weaknesses: ?
- Horror An optional system where your character’s mental health ... More: ? (1/1d6)
- Treasure:
Hard Creature / NPC: CV 3
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
12 | 12 | 14 | 12 | 12 | 12 |
- CV: 3
- Class: ?
- Type: ?
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 26
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d4
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 4
- Attack: (2) 75% 1d6+3+dm (Avg 10)
- Skills: Dodge 65%, Other Skills 35%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
- Weaknesses: ?
- Horror An optional system where your character’s mental health ... More: ? (1/1d8)
- Treasure:
Very Hard Creature / NPC: CV 4
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
18 | 18 | 15 | 15 | 15 | 15 |
- CV: 4
- Class: ?
- Type: ?
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 32
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d6
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 6
- Attack: (2) 80% 1d6+4+dm (Avg 12)
- Skills: Dodge 75%, Other Skills 45%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
- Weaknesses: ?
- Horror An optional system where your character’s mental health ... More: ?(2/1d8+1)
- Treasure:
Uber Creature / NPC:DV 5
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
22 | 20 | 20 | 15 | 15 | 15 |
- CV: 5
- Class:
- Type:
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 40
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 2d6
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 6
- Attack: (2-3) 85% 1d6+5+dm (Avg 16)
- Skills: Dodge 80%, Other Skills 55%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
- Weaknesses: ?
- Horror An optional system where your character’s mental health ... More: ? (2/1d10+1)
- Treasure:
Creature Features
Hit PointsA measure of the relative health of your character, represen... More: Most creatures and NPCs have Hit PointsA measure of the relative health of your character, represen... More Equal to their CON. Some creatures, as they become more challenging, may have HPA measure of the relative health of your character, represen... More equal to CON + SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More or more.
Skills: the most important skills for monsters are their combat skills as well as: Dodge, Grapple, Hide, Listen, Spot, and Stealth
SpecialA special success if the roll is equal to or less than 1/5 t... More: Some creatures have specialA special success if the roll is equal to or less than 1/5 t... More abilities. They can range from an innate abilitySomething a character can do or feel, whether a skill, a pas... More to trip an opponent or a natural armor.
Armor: Most creatures can wear armor, although many monsters are not naturally inclined to do so. Other creatures’ hide or magical properties may give them natural armor.
Natural Attacks: A bite or claw is always 1d6+1 damage, and a slam is always 1d8 damage. Modifiers are based on Damage ModifierA modifier to rolled damage due to above-average Strength an... More, CV, or magic.
Creature Special Abilities
Grab: When hit with an attack that also does grab, the attacker and defender must roll a Heroic Action. If the defender loses, they become grappled. They must succeed at a Heroic Action during their turn to free themselves.
Resistant: Some creatures are naturally resistant to magical energy. This gives them 50% automatic damage reduction to magical AoE effects (no need for SaveRolling a characteristic to resist an effect or spell. More roll) or a 10% bonus to Saves vs Spells on single-target spells.
Trip: Some creatures have a 10% bonus to tripping a target as a Heroic Action.
Wither: A supernatural decay of living creatures, wither is often caused by undead or navirites from the Void. Wither bypasses AVThe numeric value representing how much damage armor absorbs... More, unless the armor is silvered. Silvered armor blocks all effects of wither. It is treated as magical damageDamage done by magic spells. This often bypasses AV, unless ... More for all resistances and interactions.
Wither damage manifests as skin blackening, veins darkening, and flesh cracking as if drained of moisture and vitality. Often associated with void creatures and undead, this damage is not physical—it erodes life directly.
Creature Talents
These are some talentsExtraordinary abilities that define your character. More that are common on animals and monsters.
Combat: Blind Fight, Cleave, Crippling Strike, Death From Above, Evasion, Fast Movement, Feint, Grappler, Heroic Surge, Knock Down, Nimble, Powerful Attack, Rage, Relentless Cleave, Riposte, Sneak Attack, Stunning Strike, Take a Hit, Weapon Expertise, Whirlwind Attack
Magic: Disburse Magic, Disruption
Creature Type Traits:
Constructs: Constructs can not heal naturally, but can be repaired magically or through specialA special success if the roll is equal to or less than 1/5 t... More abilities.
Teranoid: Living creatures that are from or resemble those of Uteria. They eat, drink, and breathe.
Undead: Most undead creatures do not have intelligence, spirit, or constitution. In rare cases, such as liches or mummies, their spirit has stayed attached to their undead form, so they have their living intelligence and spirit.
Horror An optional system where your character’s mental health ... More:
Creature Horror An optional system where your character’s mental health ... More Effects by CV
Creature CV | Horror An optional system where your character’s mental health ... More |
<1 | 0/1 |
1 | 1/1d4 |
2 | 1/1d6 |
3 | 1/1d8 |
4 | 2/1d8+1 |
5 | 2/2d6+1 |
6 | 2/2d8+1 |
7+ | Add 1/1d6 |
Creature Types
There are three types of creatures; animals, monsters, and beings. Animals are creatures who have a very low intelligence and are guided by instinct. Animals can have empathy, but it is guided by instinct. Monsters are creatures who lack empathy, they can be intelligent or not, but monsters can be destructive, violent, and selfish. Beings are creatures that possess the intelligence to understand the world they are a part of and may have empathy. Beings, due to their complex intelligence, can be as varied as you can imagine.
Treasure Ratings
None, Poor, Average, and Rich.
Understanding NPC CV
Combat Value (CV) is a measure of a creature’s overall danger in combat. It helps StoryGuides build balanced encounters by assigning each monster a point value based on its damage output, survivability, and specialA special success if the roll is equal to or less than 1/5 t... More abilities. The total enemy CV is compared to the party’s CV (based on Talent Point Levels) to determine encounter difficulty.
Each CV rank is tied to a base creature profile:
CV | Example Power Level |
1/2 | Minions, weak vermin |
1 | Goblins, small wolves |
2 | Guards, basic beasts |
3 | Elite soldiers, monstrous threats |
4 | Champions, magical beasts |
5 | Bosses, demons, dragons |
These ranks assume standard stats, HPA measure of the relative health of your character, represen... More, AVThe numeric value representing how much damage armor absorbs... More, and 1–2 attacks.
When designing or evaluating a creature, use these modifiers to increase or decrease its CV:
Stat Category | Condition | CV Adjustment |
Base CV | Start with creature’s intended tier (CV 1–5) | Baseline |
HPA measure of the relative health of your character, represen... More | +1 CV for every 40 HPA measure of the relative health of your character, represen... More above typical for its tier | +1 per 40 HPA measure of the relative health of your character, represen... More |
Armor ValueThe numeric value representing how much damage armor absorbs... More | Armor ValueThe numeric value representing how much damage armor absorbs... More over 10 | +1 |
Damage Output | Multiattack, average damage 12+ per round | +1 |
Damage over Time | Lingering damage (acid, poison, burning, etc.) | +0.5 |
Debuff Effects | Reduces stats, AVThe numeric value representing how much damage armor absorbs... More, or imposes stun, fear, or other status effects | +0.25 |
Mobility | Exceptional movement (fly, climb, teleport) | +0.25 |
Action Economy | More than 2 attacks or combo of AoE and melee per round | +1 |
Immunities | Immune to magic, weapons, or elemental damageThis damage is caused by both mundane and magic elements, su... More | +0.5 |
Weakness | Has a major exploitable weakness (e.g. cold, tritium, sunlight) | –0.5 |
Minion Tier | Half HPA measure of the relative health of your character, represen... More, no Dodge/Parry, no saves | –1 |
Champion Tier | Double HPA measure of the relative health of your character, represen... More, 65% Dodge, Resistant to AoE spells | +0.5 |
Boss Tier | Triple HPA measure of the relative health of your character, represen... More, 75% Dodge, Resistant, unique specials | +1 |
Solo Threat? | Designed to fight alone vs party ( scales with complexity ) | +1 to +3 |
Boss Tier Creature CV Chart (CV 6–30)
When a monster goes beyond standard templates (CV 1–5), use this chart to help assign CV levels accurately. Boss-tier creatures are solo or near-solo threats designed to challenge entire parties.
Each CV tier assumes an encounter against 4 players of matching PCV (equal to combined Talent Point LevelTalent Point Level is equal to the amount of Talent Points a... More of the group).
CV | Suggested HPA measure of the relative health of your character, represen... More | AVThe numeric value representing how much damage armor absorbs... More | Avg DPR (Damage per Round) | Traits / Notes |
6 | 60 | 6–8 | 18–22 | Minor AoE or passive defense |
8 | 80 | 8–10 | 20–25 | Strong AVThe numeric value representing how much damage armor absorbs... More or moderate AoE + moderate damage |
10 | 100 | 10 | 25–30 | Good AVThe numeric value representing how much damage armor absorbs... More + Breath/AoE or terrain control |
12 | 120 | 10–12 | 30+ | High AoE, some immunities, battlefield control |
15 | 150 | 12–14 | 35–40 | Immunities, strong AoE, passive defense, high AVThe numeric value representing how much damage armor absorbs... More |
18 | 180 | 14–15 | 40–45 | Boss-level damage + aura, summon, or environment effects |
20 | 200 | 15 | 45–50 | Extremely deadly — no weaknesses, sustained pressure |
24 | 240 | 15–16 | 50+ | True solo fight vs advanced party (PCV 24) |
30 | ~300+ | 16+ | 60+ | Mythic god-tier threats or final arc villains |
Building a Balanced Encounter
To build a balanced encounter in SagaBornSagaBorn is the name of the TTRPG system created by Michael ... More BRP, begin by estimating the party’s Combat Value (CV) — a measure of how dangerous the group is in a fight. The easiest way to calculate this is by using Talent Point LevelTalent Point Level is equal to the amount of Talent Points a... More (TPL). Each character starts with 3 Talent Points and gains 1 point at the end of each story arc (roughly every 2–3 sessions). For encounter balancing, treat each character’s CV as equal to their TPL.
Once you know each character’s TPL, add them together to get the Party Combat Value (PCV). For example, a group of four adventurers with 5 Talent Points each would have a PCV of 20. This number becomes your benchmark for scaling encounters.
To match this with enemy threats, build encounters using monsters whose total CV adds up to a percentage of the party’s. A balanced encounter usually matches the party CV (1:1 ratio). An easyYour skill is doubled when a task is easier than normal. Eas... More encounter should use 50–75% of the PCV, while a challenging or boss fight might range from 125–150% or higher. Then, mix creature tiers — Minions for swarm tactics, Grunts for standard threats, and Champions or Bosses for drama and danger. Terrain and story goals should round out the scene, not just raw numbers.
While Combat Value (CV) is a helpful tool for building encounters, it isn’t a perfect measurement of a creature or hero’s true effectiveness. SpecialA special success if the roll is equal to or less than 1/5 t... More abilities, powerful spells, unique talentsExtraordinary abilities that define your character. More, and clever tactics can dramatically shift the outcome of a battle. A creature with a stun aura or regeneration might perform far above its CV rating, just as a hero with multiple attacks, evasion talentsExtraordinary abilities that define your character. More, or strong magic can punch well above their level. CV is meant to give StoryGuides a solid baseline — a fast, intuitive way to gauge the general difficulty of a fight — but the flow of combat will always be shaped by player choices, terrain, and story context. Treat CV as a compass, not a contract.