11. Creature Compendium

Creatures and NPC’s have stats based on their CV (Challenge Value). This way, it is easy to drop them into any encounter. You can take a “basic creature”, skin it, and put it right into combat. There are also tiers to an NPC, that can give bonuses and make encounters more interesting based on the NPC tier.

NPC tiers and special abilities:

Minion: standard stats and HP, no chance of Dodging or Parrying, no spell saves.

Grunt: standard stats and HP, 50% chance for Dodge, weapon ability for Parry.

Champion: standard stats, double HP, 65% chance for Dodge, weapon ability for Parry

Boss: extra points in stats, triple HP, 75% for Dodge, weapon ability for Parry, extra special abilities

Basic Creature/NPC Stats

Very Easy Creature / NPC: CV 1/2

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CV: 1/2

Class: Being/Animal/Monster

Type:

Speed: 25

HP: 6

Damage Modifier: 0

Armor Value: 0

Attack: 1d4+dm

Skills: Combat 45%, Main Skills 25%, Other Skills 15%

Special: ?

Weaknesses: ?

Horror: ? (1/1d4)

Treasure: 

Easy Creature / NPC: CV 1

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888888

CV: 1

Class:

Type:

Speed: 25

HP: 8

Damage Modifier: 0

Armor Value: 0

Attack: 1d4+dm (Avg 3)

Skills: Combat 50%, Main Skills 35%, Other Skills 15%

Special: ?

Weaknesses: ?

Horror: ? (1/1d4)

Treasure: 

Average Creature / NPC: CV 2

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CV: 2

Class:

Type:

Speed: 25

HP: 15

Damage Modifier: 0

Armor Value: 2

Attack: 1d6+1+dm (Avg 5)

Skills: Combat 60%, Main Skills 50%, Other Skills 25%

Special: ?

Weaknesses: ?

Horror: ? (1/1d6)

Treasure: 

Hard Creature / NPC: CV 3 

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CV: 3

Class: ?

Type: ?

Speed: 25

HP: 24

Damage Modifier: 0

Armor Value: 4

Attack: 1d8+2+dm (Avg 7)

Skills: Combat and Main Skills 65%, Other Skills 35%

Special: ?

Weaknesses: ?

Horror: ? (1/1d8)

Treasure: 

Very Hard Creature / NPC: CV 4

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CV: 4

Class: ?

Type: ?

Speed: 25

HP: 35

Damage Modifier: 1d4

Armor Value: 6

Attack: 1d10+2+dm (Avg 11)

Skills: Combat and Main Skills 75%, Other Skills 45%

Special: ?

Weaknesses: ?

Horror: ? (2/1d8+1)

Treasure: 

Uber Creature / NPC:DV 5

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CV: 5

Class:

Type:

Speed: 25

HP: 55

Damage Modifier: 1d6

Armor Value: 6

Attack: 2d8+2+dm (Avg 16)

Skills: Combat and Main Skills 85%, Other Skills 55%

Special: ?

Weaknesses: ?

Horror: ? (2/1d10+1)

Treasure: 

Creature Features

Hit Points: Most creatures and NPCs have Hit Points Equal to their CON. Some creatures, as they become more challenging, may have HP equal to CON + SIZ or more.

Special: Some creatures have special abilities. They can range from an innate ability to trip an opponent or a natural armor.

Armor: Most creatures can wear armor, although many monsters are not naturally inclined to do so. Other creatures’ hide or magical properties may give them natural armor.

Creature Traits:

Constructs: Constructs can not heal naturally, but can be repaired magically or through special abilities.

Teranoid: Living creatures that are from or resemble those of Uteria. They eat, drink, and breathe.

Undead: Most undead creatures do not have intelligence, spirit, or constitution. In rare cases, such as liches or mummies, their spirit has stayed attached to their undead form, so they have their living intelligence and spirit.

Horror:

Creature Horror Effects by CV

Creature CVHorror
<10/1
11/1d4
21/1d6
31/1d8
42/1d8+1
52/1d10+1
62/1d12+1

Creature Compendium

There are three types of creatures; animals, monsters, and beings. Animals are creatures who have a very low intelligence and are guided by instinct. Animals can have empathy, but it is guided by instinct. Monsters are creatures who lack empathy, they can be intelligent or not, but monsters can be destructive, violent, and selfish. Beings are creatures that possess the intelligence to understand the world they are a part of and may have empathy. Beings, due to their complex intelligence, can be as varied as you can imagine. 

Treasure Ratings:

None, Poor, Average, and Rich.