Creatures and NPC’s have stats based on their CV (Challenge Value). This way, it is easyYour skill is doubled when a task is easier than normal. Eas... More to drop them into any encounter. You can take a “basic creature”, skin it, and put it right into combat. There are also tiers to an NPC, that can give bonuses and make encounters more interesting based on the NPC tier.
NPC tiers and special abilities:
Minion: standard stats and HP, no chance of Dodging or Parrying, no spell saves.
Grunt: standard stats and HP, 50% chance for Dodge, weapon ability for Parry.
Champion: standard stats, double HP, 65% chance for Dodge, weapon ability for Parry
Boss: extra points in stats, triple HP, 75% for Dodge, weapon ability for Parry, extra specialA special success if the roll is equal to or less than 1/5 t... More abilities
Basic Creature/NPC Stats
Very EasyYour skill is doubled when a task is easier than normal. Eas... More Creature / NPC: CV 1/2
CV: 1/2
Class: Being/Animal/Monster
Type:
Speed: 25
HP: 6
Damage Modifier: 0
Armor Value: 0
Attack: 1d4+dm
Skills: Combat 45%, Main Skills 25%, Other Skills 15%
SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
Weaknesses: ?
Horror: ? (1/1d4)
Treasure:
EasyYour skill is doubled when a task is easier than normal. Eas... More Creature / NPC: CV 1
CV: 1
Class:
Type:
Speed: 25
HP: 8
Damage Modifier: 0
Armor Value: 0
Attack: 1d4+dm (Avg 3)
Skills: Combat 50%, Main Skills 35%, Other Skills 15%
SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
Weaknesses: ?
Horror: ? (1/1d4)
Treasure:
Average Creature / NPC: CV 2
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
10 | 10 | 10 | 10 | 10 | 10 |
CV: 2
Class:
Type:
Speed: 25
HP: 15
Damage Modifier: 0
Armor Value: 2
Attack: 1d6+1+dm (Avg 5)
Skills: Combat 60%, Main Skills 50%, Other Skills 25%
SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
Weaknesses: ?
Horror: ? (1/1d6)
Treasure:
Hard Creature / NPC: CV 3
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
12 | 12 | 12 | 12 | 12 | 12 |
CV: 3
Class: ?
Type: ?
Speed: 25
HP: 24
Damage Modifier: 0
Armor Value: 4
Attack: 1d8+2+dm (Avg 7)
Skills: Combat and Main Skills 65%, Other Skills 35%
SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
Weaknesses: ?
Horror: ? (1/1d8)
Treasure:
Very Hard Creature / NPC: CV 4
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
15 | 15 | 15 | 15 | 15 | 15 |
CV: 4
Class: ?
Type: ?
Speed: 25
HP: 35
Damage Modifier: 1d4
Armor Value: 6
Attack: 1d10+2+dm (Avg 11)
Skills: Combat and Main Skills 75%, Other Skills 45%
SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
Weaknesses: ?
Horror: ? (2/1d8+1)
Treasure:
Uber Creature / NPC:DV 5
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
15 | 15 | 15 | 15 | 15 | 15 |
CV: 5
Class:
Type:
Speed: 25
HP: 55
Damage Modifier: 1d6
Armor Value: 6
Attack: 2d8+2+dm (Avg 16)
Skills: Combat and Main Skills 85%, Other Skills 55%
SpecialA special success if the roll is equal to or less than 1/5 t... More: ?
Weaknesses: ?
Horror: ? (2/1d10+1)
Treasure:
Creature Features
Hit Points: Most creatures and NPCs have Hit Points Equal to their CON. Some creatures, as they become more challenging, may have HP equal to CON + SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More or more.
SpecialA special success if the roll is equal to or less than 1/5 t... More: Some creatures have specialA special success if the roll is equal to or less than 1/5 t... More abilities. They can range from an innate ability to trip an opponent or a natural armor.
Armor: Most creatures can wear armor, although many monsters are not naturally inclined to do so. Other creatures’ hide or magical properties may give them natural armor.
Creature Traits:
Constructs: Constructs can not healMana per Level: 1 Casting Time: 1 Standard Action Range: Tou... More naturally, but can be repaired magically or through specialA special success if the roll is equal to or less than 1/5 t... More abilities.
Teranoid: Living creatures that are from or resemble those of Uteria. They eat, drink, and breathe.
Undead: Most undead creatures do not have intelligence, spirit, or constitution. In rare cases, such as liches or mummies, their spirit has stayed attached to their undead form, so they have their living intelligence and spirit.
Horror:
Creature Horror Effects by CV
Creature CV | Horror |
<1 | 0/1 |
1 | 1/1d4 |
2 | 1/1d6 |
3 | 1/1d8 |
4 | 2/1d8+1 |
5 | 2/1d10+1 |
6 | 2/1d12+1 |
Creature Compendium
There are three types of creatures; animals, monsters, and beings. Animals are creatures who have a very low intelligence and are guided by instinct. Animals can have empathy, but it is guided by instinct. Monsters are creatures who lack empathy, they can be intelligent or not, but monsters can be destructive, violent, and selfish. Beings are creatures that possess the intelligence to understand the world they are a part of and may have empathy. Beings, due to their complex intelligence, can be as varied as you can imagine.
Treasure Ratings:
None, Poor, Average, and Rich.