Armor-plated and hunched, an angroll is a fearsome foe—and they never travel alone.
Angrolls are a large, armored race of beings who seemingly hate all other races of Uteria. They appear to be related to the common armadillo, but their own lore denies this. They are a couple heads taller than humans, but are often slumped forward, giving them the appearance of being shorter. They are a dirty race, their armored shells often coated in dirt and matted hair hanging long from their heads. Although they seem able to speak a guttural common tongue, one usually hears only a shout before they attack.
Angrolls are cowardly creatures, never attacking unless they have superior numbers. They use all manner of weapons, usually scavenged or stolen.
Angrolls live in tribes along the Wildelands, the Wastelands, and Jaldur Desert.
—From the Bestiary Tome of Cianan
We often look down upon the filthier creatures of our world, but what is one to expect of a creature confined for so many generations to the deserts and wastes of Atheles? Might this not fuel their anger and aggression? As an experiment, I would like to take a group of them in, bathe them, and feed them well, and see if their legendary aggression might recede, and if our own arrogant impression of them as filthy creatures might fade.
—Delgon
Angroll
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
14 | 12 | 16 | 10 | 10 | 12 | 8 |
CV: 2
Class: Being
Type: Terian
Speed: 25
HPA measure of the relative health of your character, represen... More: 14
Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d4
Armor ValueThe numeric value representing how much damage armor absorbs... More: 2
Attack: Weapon (Spear or Sword) 60% 1d8+1+1d4
Skills: Spot 50%, Survival 60% Other Skills 25%
SpecialA special success if the roll is equal to or less than 1/5 t... More: Hold Breath, Immune Disease, Create Sandstorm, Shrill Scream, Curled Defense
Weaknesses: None
Horror An optional system where your character’s mental health ... More: N/A
Treasure: Standard
SpecialA special success if the roll is equal to or less than 1/5 t... More Abilities
Hold Breath
Despite living in the desert, an angroll can hold its breath for a number of minutes equal to half its Constitution score before it risks drowning.
Immunity (Disease)
Angrolls are immune to almost all diseases and their effects. While immune, they can still carry and infect other creatures.
Create Sand Storm
If an angroll is burrowed when first encountered, it creates a violent cloud of sand and dust, in a 20-foot radius, upon bursting from the ground. Any non-angroll creature caught in this area without eye protection must make an Agility saveRolling a characteristic to resist an effect or spell. More, or be blinded for 1d3 rounds. Whether the character succeeds the saveRolling a characteristic to resist an effect or spell. More or not, 50% concealment applies for 1d4 rounds until the sand settles.
Shrill Scream
Once per hour, an angroll can, as a standard action, emit a loud, piercing scream. Any non-angroll creature within 30 feet of the angroll must make a Spirit saveRolling a characteristic to resist an effect or spell. More or become shaken for 1d4 rounds. Creatures that succeed at this saveRolling a characteristic to resist an effect or spell. More cannot be affected again by the same angroll’s scream for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead.
As a free action, an angroll can join in another angroll’s scream. The saveRolling a characteristic to resist an effect or spell. More becomes difficultYour skill is halved when a task is harder than average, whi... More and adds +1 round to the shaken duration for each additional angroll joining in the scream.
Curled Defense
An angroll can, as a full-round action, curl into a ball and use its natural armor plating to protect itself. It becomes invulnerable to natural attacks and gains 10 AVThe numeric value representing how much damage armor absorbs... More to all other attacks. Curling into a defensive ball while in melee provokes an attack of opportunity, and the angroll is considered flat-footed while taking this action. It requires 1 round to uncurl from this position, and while uncurling, it is considered helpless.
Infected Equipment
Angrolls are filthy creatures, and their equipment is just as disgusting. If any character takes equipment or items from an angroll’s body or lair without cleaning it well, they have a 50% chance to contract an illness from the items. Angroll Filth, Disease: SaveRolling a characteristic to resist an effect or spell. More; Stamina, onset 1d3 days, frequency 1/day, effect 1 Con damage, cure 2 consecutive saves.