A wisp of fluttering light is all that can be seen on the material plane, but in the In-Between, the apparition retains its form from its birth . . . whatever that may be.
An apparition has been driven completely insane by its time trapped in the In-Between. I first ran into one in the farms outside of Fort Deadrick. Farmers had been found drained of life, lifeless husks littered haphazardly throughout their village during one of their local festivals. On my approach, I was attacked by a spectral creature—nothing more than a shimmering bit of mist in the fading light of day. My normal blades did no good, but a silver dagger caused it harm. It escaped our first encounter, but I tracked it to an ancient stone ring in the nearby woods. There, we battled until it fell, its deathly light stricken from our world.
—Etahn
Apparition
STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
– | – | 15 | 14 | 14 | 17 | 15 |
CV: 5
Class: Monster
Type: Navirite (Fey)
Speed: Fly 60
HPA measure of the relative health of your character, represen... More: 45
Damage ModifierA modifier to rolled damage due to above-average Strength an... More: –
Armor ValueThe numeric value representing how much damage armor absorbs... More: 5
Attack: Material Plane: Touch 75% 1d6 negative energy (magical damageDamage done by magic spells. This often bypasses AV, unless ... More) and Spirit Point Drain; In-Between: Claws (x2) 70% 1d8+1d4 Spirit Point Drain plus Health Drain
Skills: Acrobatics +30%, Awareness +100% (includes +50% for Heightened Senses), Dodge 60%, Knowledge +20%, Spellcraft +20%, Survival +20%
SpecialA special success if the roll is equal to or less than 1/5 t... More: Constitution Drain, Resilient Aura, Sense the Living, Heightened Senses, Dual Plane Damage Modes
Weaknesses: Silver and Amarnium weapons can damage as if the Apparition were corporeal.
Horror An optional system where your character’s mental health ... More: First Encounter 3/2d6+1
Treasure: None
Spirit Point Drain
When the apparition hits with a touch attack, the target must succeed on a Stamina check. If it is successful, they suffer -1 Spirit Points, if unsuccessful, they suffer -1d6+1 Spirit Points
In-Between
If a creature is in the In-Between, the apparition uses its claws (x2) to attack instead of its touch. Each successful claw hit grants the apparition Health Drain against the target, healing it 3 HPA measure of the relative health of your character, represen... More.
Sense the Living
Apparitions are drawn to the presence of the living. In the In-Between, they can attack normally.
Heightened Senses
Apparitions have an otherworldly perception. They gain +50% to Awareness checks.Resilient Aura
Though lacking a physical form, the apparition’s supernatural aura grants it 45 HPA measure of the relative health of your character, represen... More.