Beelzebuf

Imagine a mouth large enough to swallow a human whole. Attach a couple of beady eyes and toss it in the muck, and there’s your beelzebuf. Luckily they are rare, though we hear more and more reports about them coming out of the murkier places of the southeast. 

They resemble an angry, giant, mutated toad and they are always hungry. Even with their large size, they are fast, very fast. A long spear or pike is a good starting weapon. If it swallows you, well… better hope you can cut your way out with whatever blade you have on you!

—Etahn

Beelzebuf

STRCONSIZINTACUDEXSOC
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CV: 3

Class: Animal

Type: Amphibian

Speed: 30

HP: 44

Damage Modifier: 2d6

Armor Value: 4

Attack: Bite 75% 1d6+3+2d6; Tongue 75% grab; or Venom Spit 75% (Blindness)

Skills: Dodge 65%, Hide 65%, Stealth 50%, Other Skills 35%

Special: Blinding Venom, Tongue, Grab, Swallow Whole

Weaknesses: None

Horror:

Treasure: Incidental

Tongue

A beelzebuf’s tongue is an attack with reach equal to 40 feet. The tongue itself deals no damage on a hit but can be used to grab. 

Grab

When hit with an attack that also does grab, the attacker and defender must roll a Heroic Action. If the defender loses, they become grappled. They must succeed at a Heroic Action during their turn to free themselves.

Blinding Venom

A beelzebuf can spit a glob of venom up to 40 feet. This sticky liquid covers the target and can cause blindness for 2d4 rounds. The target can negate the blindness with a difficult Stamina save.

Swallow Whole

If a beelzebuf has grappled an opponent with its tongue, it can then swallow the opponent as a free action (if Medium or smaller in size) at the beginning of its turn. It can only have one victim swallowed at a time. Once swallowed, the victim takes 1d6 acid damage per round. The victim can try to climb out with a Heroic Action or damage the beelzebuf from the inside, usually by cutting one’s way out (the beelzebuf has the same HP, but only half its AV). The constricted nature of being inside a beelzebuf restricts the victim to the use of one-handed weapons only. 

Reagents and Remnants

Beelzebuf Tongue

Their tongues are used as reagents in some dark rituals and for creating snare arrows.

 Value: 200 gp
Harvesting Difficulty: Difficult

Beelzebuf Venom Gland

Their venom gland can be milked to produce up to 5 vials of blinding poison.

Value: 80 gp each

Havesting Difficulty: Average