Ank

A large lizard-like creature used as a herd animal and food producer in the desolate places of the world, the ank is a staple the deserts and wastes.

Anks are large, semi-domesticated, lizard-like creatures that travel the Wildelands in herds. They are useful in the dry lands due to their unique water preservation ability. They chew grasses and plants and deposit a honey-like substance into pouches near its neck. Originally, this was a survival technique for the ank alone, but as they became domesticated, they have been bred to produce a much larger supply of the substance. Not only are anks extremely useful as pack animals in the deep desert, but are also great sources of nourishment in barren lands. 

From the Journal of Jarin Plainswalker

Ank

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CV: 2

Class: Animal

Type: Terian Animal

Speed: 25

HP: 22

Damage Modifier: 1d4

Armor Value: 2

Attack: Bite 60% 1d6+2+1d4

Skills: Spot 60%, Listen 60%

Special: Honey Globule Growth, Scent

Weaknesses: None

Horror: N/A

Treasure: None

Honey Globule Growth – Once per day, at the end of the day, the ank grows two honey globules as a byproduct of the sunlight it has absorbed. Once per day, if consumed, these grant 2 Temporary hit points (24 hours), alleviates hunger and thirst, and cures 1 horror.

Scent

Scent allows a creature to Spot other beings by their smell alone.