
A large lizard-like creature used as a herd animal and food producer in the desolate places of the world, the ank is a staple the deserts and wastes.
Anks are large, semi-domesticated, lizard-like creatures that travel the Wildelands in herds. They are useful in the dry lands due to their unique water preservation abilitySomething a character can do or feel, whether a skill, a pas... More. They chew grasses and plants and deposit a honey-like substance into pouches near its neck. Originally, this was a survival technique for the ank alone, but as they became domesticated, they have been bred to produce a much larger supply of the substance. Not only are anks extremely useful as pack animals in the deep desert, but are also great sources of nourishment in barren lands.
—From the Journal of Jarin Plainswalker
Ank
CV: 2
Class: Animal
Type: Terian Animal
Speed: 25
HPA measure of the relative health of your character, represen... More: 22
Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d4
Armor ValueThe numeric value representing how much damage armor absorbs... More: 2
Attack: Bite 60% 1d6+2+1d4
Skills: Spot 60%, Listen 60%
SpecialA special success if the roll is equal to or less than 1/5 t... More: Honey Globule Growth, Scent
Weaknesses: None
Horror An optional system where your character’s mental health ... More: N/A
Treasure: None
Honey Globule Growth – Once per day, at the end of the day, the ank grows two honey globules as a byproduct of the sunlight it has absorbed. Once per day, if consumed, these grant 2 Temporary hit pointsA measure of the relative health of your character, represen... More (24 hours), alleviates hunger and thirst, and cures 1 horror An optional system where your character’s mental health ... More.
Scent
Scent allows a creature to Spot other beings by their smell alone.