Wylder

Wylder

CharacteristicsCV3
StatScore%Speed25’
STR1155HP25
CON1155Dmg Mod1d4
SIZ1470AV1
INT1680ClassBeing
ACU1470Type
DEX1365Horror
SOC1155Treasure40 gp (treasure)
  • Attack: Ranged: Wild Magic 62% 1d4+1; Melee: Quarterstaff 22% 1d6+dm+Wild Magic
  • Skills:  Dodge 58%, First Aid 73%, Grapple 22%, Hide 17%, Insight 42%, Knowledge (General) 40%, Knowledge (Arcane) 60%, Listen 67%, Medicine 33%, Persuade 57%, Research 47%, Sense 37%, Spellcraft 75%, Spot 62%, Stealth 22%, Survival 33%
  • Talents/Special: Spell Memory, Wild Magic
  • Equipment: Leather Armor, Backpack, Quarterstaff, 20 gp

Spell Memory: Wylders do not require a spellbook. You may remember a limited number of spells at a time. You may memorize a number of spells equal to your INT divided in half. When you gain this Talent, you receive Mana equal to half your current ACU. If this is the character’s first Mage talent, you learn three spells.

Wild Magic: A burst of energy explodes from your hands toward your target. You must succeed on a Spot check to hit the target. A successful Spot hits the target and inflicts 1d6 points of magic damage, gaining 1d6 damage every 3 talent points to a max of 5d6 (1d6 at Talent Point Level  3, 6, 9, 12, and 15). It has a range of 50’. A Successful Special Attack doubles the damage, and a Successful Critical Attack maximizes this special damage.

Alternatively, you may charge your weapon with this ability as a Free Action. Upon a successful hit, add Wild Magic damage to your melee weapon damage.

Magic:

Mana: 7

Spells: Bear’s Strength, Heal, Shape Wood, Summon Animal Spirit