Redcap

by Michael Bielaczyc

Redcaps are evil fey creatures who enjoy trapping and torturing the creatures of Atheles, particularly humans. They also enjoy the treasure they accumulate from their bloody sport. While they can be found alone, they are most often encountered in groups of 3 or more.

They stand 2 to 3 feet tall and weigh 50 lbs. They use their small size to hide, lying in wait for their victims to spring their carefully laid traps, whereupon they emerge and attack. Whenever possible, any who survive their predations are dragged back to the redcaps’ lair and slowly tortured to death. The bones of the slain found in cleared-out lairs indicate that the redcaps may also enjoy consuming the dead afterward.  

Redcaps get their name from their habit of drenching their long white hair with the blood of those they defeat. A disgusting habit for a despicable creature.

—Etahn

Redcap

CharacteristicsCV2
StatScore%Speed20’
STR1050HP18
CON1260Dmg Mod-1
SIZ630AV1 (Thick Skin)
INT1050ClassMonster
ACU1260TypeNavirite (Fey)
DEX1680Horror1/1d6
SOC1260Treasure50 gp
  • Attack: Melee: Short Sword 65% (1d6 + Poison): Ranged: Tiny Spear 65% (1d6 + Poison)
  • Skills: Dodge 60%, Grapple 50%, Hide 60%, Listen 50%, Spot 50%, Stealth 60%
  • Special: Darkvision 60’, Poison
  • Weaknesses: Cold Iron does +1d4 damage
  • Habitat: Forests, Underground
  • Encounter: Single, Pair, Band (3–6), Clan (8–16)

SIZ Note
Small (SIZ 6) = +10% to Hide/Stealth/Dodge (already applied) 

Blood-Soaked Hair

A red cap’s hair is not actually hair, or a cap, as it is depicted in some legends. The hair is actually small cilium that traps the applied blood and leeches nutrients from it. If a red cap does not soak its “hair” in blood, it will begin to die. If it goes without fresh blood for over a month, the red cap dries up into a shriveled husk. In this state, it can hibernate for up to a year, but after that, it dies and remains a husk. 

Feyroot Poison 

Redcaps mix their blood with various roots to create a horrid poison. 

PoisonTypePOTOnsetEffectSecondary EffectCurePrice
FeyrootInjury15InstantPOT damage 1 save40 gp

Husk

When a red cap dies, they become a leathery husk filled with a foul-smelling and toxic powder. 

Remnants and Reagents 

Dark Fey Dust (Reagent)
The powder inside the husk of the redcap can be used to make Feyroot poison. A single redcap provides enough powder for four doses.
Value: 20 gp per dose
Harvesting Difficulty: Difficult

Metal Boots
Redcaps love all metals except for iron, and often attach metals, especially gold and silver, to their boots for decoration. Most of their treasure will be attached to their heavy leather boots.
Value: 10 gp
Harvesting Difficulty: Easy

Redcap Lairs 

  • 1 – 50 An old ruin, left in disrepair from a past age. 
  • 51-70 A swampy path, with some of the tall rotting logs big enough to hide in. 
  • 71-80 A boggart tribe that worships the red hat as some grotesque deity.
  • 81-90A long forgotten corner of a town’s sewer system. 
  • 91-100 An old farmhouse, the skeletal corpses of the old residents still poses, mimicking their daily routines.