A small creature looks at you through marble-like eyes. Its skin is an unhealthy pale color of something that sees little sun, and its hair and nails are yellow. Its leather armor smells of dead animals and old dirt. It raises a wickedly notched blade menacingly.
- The Heroic Tales of Dayden Mitheris
Goblins are a varied folk, and they have lived in Athleles for as long as there have been records. The goblin’s belief is that they were formed in a dark outer realm by some of the old gods to bring chaos. They are likened to be the almost opposite of elflings, where elfling culture brings joy and song – with the obvious fun chaos, the culture of the goblins is one of violence and aggression, with a nice helping of destructive chaos.
- Jager, Monster Hunter
Goblins may be one of the most despised species in Atheles. Elflings, known for their nonviolence and happy demeanor, turn to assault whenever they encounter goblins. Goblins are petty, vengeful, torturing little creatures who enjoy the pain of others. If there is a cause that can hurt others, goblins will flock to it like flies to dung. It is the sages of the towers who debate what made them this way, but for hunters, it is often just part of the job to clean out areas infested with the hateful things.
Many a young adventurer’s first contract is to root out the goblins from some new lair, though some of those young explorers often end up as broken skeletons in those same lairs.
- Etahn
I am not sure what a goblin has done to Etahn in the past, but his narrow view of these creatures is, sadly, unwavering. While many goblins have a culture that can seem gross to outsiders, not all goblins fall into this category. In Tiren, there are a few goblin settlements that trade regularly with others, and in those lands, you can find goblins traveling between other settlements. Even ancient Uthgard was recorded as having a “goblintown” within the old city of Pardalor. Like other beings, goblins’ personalities and beliefs cover a wide gamut, sadly many only encounter those with the sharp notched swords that Etahn is referring to.
- Delgon
Goblin Commoner
| Characteristics | CV | 1/2 | |||
| Stat | Score | % | Speed | 20’ | |
| STR | 6 | 30 | HPA measure of the relative health of your character, represen... More | 8 | |
| CON | 4 | 20 | Dmg Mod | -2 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 4 | 20 | AVThe numeric value representing how much damage armor absorbs... More | 1 | |
| INT | 9 | 45 | Class | Being | |
| ACU | 8 | 40 | Type | Goblinoid | |
| DEX | 8 | 40 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 4 | 20 | Treasure | Equipment | |
- Attack: Dagger 45% 1d4+dm
- Skills: Dodge 45%, Grapple 25%, Hide 25%, Listen 25%, Spot 25%, Stealth 25%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision 40’
- Weaknesses: –
- Habitat: Any
- Encounter: Single, Pair, or Tribe 3-40
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Small (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 4) = +10% to Hide/Stealth/Dodge (already applied)
Equipment and Treasure:
Rough hide vest, primitive dagger, dried unknown meat, 1d6 smooth rocks, 1d4 copper coins.
Goblin Fighter
| Characteristics | CV | 1 | |||
| Stat | Score | % | Speed | 20’ | |
| STR | 9 | 45 | HPA measure of the relative health of your character, represen... More | 13 | |
| CON | 8 | 40 | Dmg Mod | -1 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 5 | 25 | AVThe numeric value representing how much damage armor absorbs... More | 1 | |
| INT | 6 | 30 | Class | Being | |
| ACU | 8 | 40 | Type | Goblinoid | |
| DEX | 9 | 45 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 8 | 40 | Treasure | Equipment | |
- Attack: Spear or Short Sword 50% 1d6+dm
- Skills: Dodge 50%, Grapple 40%, Hide 40%, Listen 40%, Spot 40%, Stealth 35%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision 40’
- Weaknesses: –
- Habitat: Any
- Encounter: Single, Pair, or Tribe 3-40
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Small (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 5) = +10% to Hide/Stealth/Dodge (already applied)
Equipment and Treasure:
Rough leathers, primitive short spear and short sword, dried unknown meat, 1d4 smooth rocks, 1d4 silver coins.
Goblin Grabber
| Characteristics | CV | 2 | |||
| Stat | Score | % | Speed | 20’ | |
| STR | 11 | 55 | HPA measure of the relative health of your character, represen... More | 15 | |
| CON | 9 | 45 | Dmg Mod | 0 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 6 | 30 | AVThe numeric value representing how much damage armor absorbs... More | 2 | |
| INT | 6 | 30 | Class | Being | |
| ACU | 8 | 40 | Type | Goblinoid | |
| DEX | 8 | 40 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 8 | 45 | Treasure | Equipment | |
- Attack: Hook Blade 65% 1d6+dm+trip; (Thrown) Short Spear 55% 1d6+dm (40’)
- Skills: Dodge 60%, Grapple 80%, Hide 60%, Listen 50%, Spot 50%, Stealth 60%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision 40’
- Weaknesses: –
- Habitat: Any
- Encounter: Pair
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Small (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 6) = +10% to Hide/Stealth/Dodge (already applied)
Trip
Goblin grabbers try to trip their opponents with a Heroic Action using the Grapple skill.
Equipment and Treasure:
Rough Hide Armor, Primitive Buckler, Hooked sword, dried unknown meat, 1d2 gems, 1d4 silver coins.
Strategy
Goblin grabbers are trained in evening the odds between goblins and their often taller enemies. They use their hooked swords to try to trip their opponents. Once on the ground, they excel at grappling and pinning them.
Goblin Brute
| Characteristics | CV | 2 | |||
| Stat | Score | % | Speed | 25’ | |
| STR | 16 | 80 | HPA measure of the relative health of your character, represen... More | 19 | |
| CON | 10 | 50 | Dmg Mod | 1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 9 | 45 | AVThe numeric value representing how much damage armor absorbs... More | 2 | |
| INT | 6 | 30 | Class | Being | |
| ACU | 8 | 40 | Type | Goblinoid | |
| DEX | 13 | 65 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 7 | 35 | Treasure | Equipment | |
- Attack: Great Sword or Hammer 65% 2d8+dm+1; (Thrown) Short Spear 55% 1d6+dm (40’)
- Skills: Dodge 50%, Grapple 50%, Hide 50%, Listen 50%, Spot 50%, Stealth 50%
- SpecialA special success if the roll is equal to or less than 1/5 t... More/Talents: Weapon Expertise
- Weaknesses: –
- Habitat: any
- Encounter: Single, Pair, or Squad
Equipment and Treasure
Rough Hide Armor, Primitive Buckler, Primitive Great Sword, dried unknown meat, 1d2 gems, 1d4 gold coins.
Goblin Mystic
| Characteristics | CV | 2 | |||
| Stat | Score | % | Speed | 20’ | |
| STR | 8 | 40 | HPA measure of the relative health of your character, represen... More | 14 | |
| CON | 8 | 40 | Dmg Mod | -1 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 6 | 30 | AVThe numeric value representing how much damage armor absorbs... More | 2 | |
| INT | 12 | 60 | Class | Being | |
| ACU | 11 | 55 | Type | Goblinoid | |
| DEX | 8 | 40 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 11 | 55 | Treasure | Equipment | |
- Attack: Dagger 55% 1d4+dm; 75% Wild Magic 1d4+1
- Skills: Dodge 60%, Grapple 80%, Hide 60%, Listen 50%, Spellcraft 75%, Spot 50%, Stealth 60%
- SpecialA special success if the roll is equal to or less than 1/5 t... More/Talents: Darkvision 40’, Spell Memory, Wild Magic
- Weaknesses: –
- Habitat: Any
- Encounter: Pair
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Small (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 6) = +10% to Hide/Stealth/Dodge (already applied)
Magic
Mana: 11
Spells: Acid Bolt, Dispel, Heal, Imbue Weapon, Protection from Arrows
Equipment and Treasure
Rough Hide Armor, Skull-adorned staff, dried unknown meat, 1d2 gems, 1d4 gold coins, goblin spellbook.
Goblin, Arnach
Arnach goblins, or spider goblins, are a strange type of goblin that emerged during the Dark ReturnThe core setting for SagaBorn. It is a gothic fantasy TTRPG ... More from the deep recesses of the In-Between. Even other goblin cultures abhor these goblins. They enjoy eating the flesh of all living beings, especially after they have spent time becoming ‘ripe” in their spider’s webs.
They worship a dark entity, some sort of shadow deity or elder god, and she brings prosperity when they sacrifice in her name.
| Characteristics | CV | 2 | |||
| Stat | Score | % | Speed | 20’ | |
| STR | 11 | 55 | HPA measure of the relative health of your character, represen... More | 15 | |
| CON | 9 | 45 | Dmg Mod | -1 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 5 | 25 | AVThe numeric value representing how much damage armor absorbs... More | 2 | |
| INT | 6 | 30 | Class | Being | |
| ACU | 8 | 40 | Type | Goblinoid | |
| DEX | 8 | 40 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 8 | 45 | Treasure | Equipment | |
- Attack: Short Spear 65% 1d6+dm; (Thrown) Shortbow 65% 1d6+dm+spider sac
- Skills: Dodge 60%, Grapple 80%, Hide 60%, Listen 50%, Spot 50%, Stealth 60%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision 40’
- Weaknesses: –
- Habitat: Any
- Encounter: Pair
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Small (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 6) = +10% to Hide/Stealth/Dodge (already applied)
Spider Sac Arrows
Arnach goblins can use specialA special success if the roll is equal to or less than 1/5 t... More arrows that replace the standard arrowhead with a large spider sac. Upon a successful ranged attack, these arrows deal normal damage and unleash a swarm of spiderlings upon the target. Brushing off the spiders requires a Standard Action to completely remove the spiderlings and sac. Doing so disperses the swarm.
If a character attempts to perform any action prior to wiping off the spiders, the task becomes difficultYour skill is halved when a task is harder than average, whi... More. The spider swarm deals an automatic 1 point of damage to any creature whose space it occupies at the end of their move, with no attack roll needed and bypassing AVThe numeric value representing how much damage armor absorbs... More.
Equipment and Treasure
Rough Hide Armor, Rough Shortbow, Rough Short Spear, 10x arrows, 1d3 spider sac arrow, 2d6 goblin beads, unknown meat jerky, and 1d4 copper coins.

