Ogres are solitary giants who spend most of their time away from larger civilizations. They have a touch of fey to them as they live long lives, when they are not abused. Due to their size and strength, ogres have often been conscripted into various armies for the all too common wars we have in Uteria. Given massive amounts of food and trained to use their inner rage, they are feared on the battlefield.
Outside of this abuse from others, left to their own devices, ogres often spend time hunting in their chosen territory. They do not tend to form communities, only gathering for mating rituals and childbearing. They have a spiritual connection to the sky, and they often build shrines to the sun and stars.
Despite their fey nature, ogres are not often connected to magic or its use. But like all beings, ogres can learn many skills and talentsExtraordinary abilities that define your character. More, and I am sure that there are some fearsome ogre mages in the world.
– Etahn
Ogre
| Characteristics | CV | 2 | |||
| Stat | Score | % | Speed | 30’ | |
| STR | 21 | 105 | HPA measure of the relative health of your character, represen... More | 42 | |
| CON | 18 | 90 | Dmg Mod | +2d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 24 | 120 | AVThe numeric value representing how much damage armor absorbs... More | 2 (thick hide) | |
| INT | 7 | 35 | Class | Being | |
| ACU | 8 | 40 | Type | Giant | |
| DEX | 11 | 55 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 8 | 40 | Treasure | – | |
- Attack: Giant Club 65% 2d6+2+dm; or Giant Javelin 60% 2d6+2+dm
- Skills: Dodge 40%, Grapple 50%, Hide 40%, Listen 50%, Spot 50%, Stealth 40%
- SpecialA special success if the roll is equal to or less than 1/5 t... More:
- Weaknesses: –
- Habitat: Any
- Encounter: Solitary or Pair
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Huge (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 24) = -10% to Hide/Stealth/Dodge (already applied)
Treasure
1d3 crude javelins, hide armor, 2d6 silver coins, bone or trinket necklace, 1d2 semi-precious stones (10–25 gp each)
