A kuduu is a colossal grazing beast whose shoulders stand taller than two terans. Its immense, horned head rests atop a thick neck draped in a striped mane, while legs as broad as ancient oak trunks carry it steadily across the plains. Though intimidating in size, a kuduu is generally peaceful, watching intruders with surprisingly intelligent eyes before returning to its grazing.
Despite their calm nature, an angered kuduu becomes an unstoppable force. Entire hunting parties have been flattened beneath the thunder of a charging herd.
—Etahn, Creature Compendium
Kuduu
| Characteristics | CV | 4 | |||
| Stat | Score | % | Speed | 30′ | |
| STR | 30 | 150 | HPA measure of the relative health of your character, represen... More | 65 | |
| CON | 20 | 100 | Dmg Mod | 3d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 45 | 225 | AVThe numeric value representing how much damage armor absorbs... More | 7 | |
| INT | 7 | 35 | Class | Animal | |
| ACU | 12 | 60 | Type | Mammal | |
| DEX | 9 | 45 | Horror An optional system where your character’s mental health is ... More | None | |
| SOC | 8 | 40 | Treasure | None |
Attack: Slam 75% 1d8+4+3d6, Gore 75% 1d8+4+3d6- Skills: Dodge 50%, Grapple 75%, Hide 35%, Listen 55%, Spot 55%, Stealth 35%, Athletics 80%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Trample, Dark VisionNo characters can see in truly pitch black environments, but... More
- Weaknesses: None
- Habitat: Cold and temperate plains
- Encounter: Solitary or Herd
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Huge (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 45). The kuduu may move through the spaces of Medium or smaller creatures when using Trample.
Trample
As a Full Action, the kuduu may move up to double its Speed in a straight line. Any Medium or smaller creature whose space it enters is automatically targeted by its Trample attack.
Victims may attempt an Agility (DEX) SaveRolling a characteristic to resist an effect or spell. More to avoid the beast’s crushing hooves. On a success, they suffer half damage and may immediately move 5 feet to an adjacent unoccupied space. On a failure, they suffer 2d6+4+3d6 Bludgeoning damage and are knocked prone.
A creature can only be affected by a kuduu’s Trample once during each charge.