Miglin

Miglins are small fey from the Navirim. They roam the dark plains of the other side, attacking lone creatures and feasting on them. They do much the same in Uteria. Few creatures are capable of crossing over in physical form without great effort or magical assistance, but miglins do so more easily than others. 

They often hide in the forests and plains waiting for easy prey.

—Oharad, Cryptonombus of the Navirim 

Miglin

CharacteristicsCV1/2
StatScore%Speed15’
STR635HP3
CON315Dmg Mod-2
SIZ315AV0
INT840ClassMonster
ACU840TypeNavirite (Fey)
DEX1155Horror1/1d3
SOC315Treasure5 sp
  • Attack: 
  • Skills: Dodge %, Grapple %, Hide %, Listen %, Spot %, Stealth %
  • Special: Dark vision 60’, Weak 1/2 HP
  • Weaknesses: Bright Light, Cold Iron
  • Habitat: Any dark place
  • Encounter: Pair, Swarm (4-12)

Bright light

If a miglin is exposed to light brighter than a torch, all combat-based rolls are Difficult, and its Perception skills also become Difficult. If they are exposed to daylight, they are effectively blinded.

Swarm

Miglins often come in packs, and they use their grapple to overwhelm their targets. If a miglin is grappling an opponent, it gets only one attack, and that attack ignores its dm penalty.