Reaver

Reavers are towering Ashiron fey that delight in terror and slaughter. Their lean, blackened bodies seem carved from living shadow, while ember-red eyes burn beneath horned brows. They serve as hunters and executioners for the Ashiron courts, descending upon their prey with claw and spell before feasting upon fear itself.

Unlike many fey, reavers revel in direct violence. They are relentless pursuers, regenerating from nearly any wound unless struck by cold iron, the ancient bane of their kind.

—Etahn, Creature Compendium

Reaver

CharacteristicsCV4
StatScore%Speed30′, Fly 50′
STR1260HP52
CON1680Dmg Mod1d4
SIZ1260AV5
INT1680ClassMonster
ACU1260TypeFey (Athelesian)
DEX1680HorrorFirst Encounter (1/1d8), Fear Aura (2/1d6)
SOC840TreasureAshiron sigil, fey bone trinkets, corrupted spell scroll
  • Attack: (2) Claws 80% 1d8+4+dm
  • Skills: Dodge 75%, Grapple 75%, Hide 65%, Listen 75%, Spot 75%, Stealth 65%, Spellcraft 80%, Athletics 75%, Intimidate 75%
  • Special: Regeneration 5, Spell-Like Abilities, Spellcasting, Fly, Fear Aura, Darkvision 60′
  • Weaknesses: Cold Iron or Aradan Steel
  • Habitat: Corrupted forests, Ashiron strongholds, the Navirim
  • Encounter: Solitary, Hunting Pair, or Ashiron Warband (1-4 plus lesser fey)

Regeneration 5

At the beginning of each of the reaver’s turns, it regains 5 HP provided it has at least 1 HP remaining.

Damage inflicted by Cold Iron or Aradan Steel cannot be regenerated. A reaver slain by Cold Iron or Aradan Steel cannot regenerate.

Magical Abilities

A reaver may cast the following spells without spending Mana:

At Will: Mage Fire

3/day: Fear

Spellcasting uses the reaver’s Spellcraft skill.

Spellcasting

Mana: 30

Reavers are natural spellcasters and commonly know offensive fire and fear magic. StoryGuides should customize their spell selection to suit the encounter.

Fear Aura

The oppressive presence of a reaver unnerves nearby creatures. Any creature within 20’ must roll a ACU save. On a failure, the creature becomes anxious. 

A creature that succeeds is immune to that reaver’s Fear Aura for the next 24 hours.

Fly

A reaver possesses powerful supernatural wings, allowing it to fly at its full movement rate with exceptional agility.

Darkvision

A reaver can see normally in darkness out to 60 feet, provided there is at least the faintest available light.