If the Navirim is the dream realm, then ugrlohts are from the area where nightmares are born. They are nothing but a grotesque, asymmetrical mass of teeth, a gaping mouth, and tentacles. Two massive tentacles are spiked and used for attacks; they sprout from atop the mass. A small patch of flesh above the massive mouth is dotted with greasy, glassy black orbs, which I assume serve as eyes.
They can be found anywhere underground or dark places, where there is stuff for them to shove into their giant maw, often in garbage or corpse piles. They are smart as well, often forming alliances with other dark creatures in the area to form symbiotic partnerships.
Their bodies are massive, around 8’ across, weighing about 500 lbs.
Be wary of their touch as well, where an ugrloht is, disease is as well.
—Etahn
Ugrloht
| Characteristics | CV | 4 | |||
| Stat | Score | % | Speed | 20’ | |
| STR | 12 | 60 | HPA measure of the relative health of your character, represen... More | 38 | |
| CON | 16 | 80 | Dmg Mod | 1d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 22 | 110 | AVThe numeric value representing how much damage armor absorbs... More | 6 | |
| INT | 9 | 45 | Class | Monster | |
| ACU | 12 | 60 | Type | Navirite | |
| DEX | 10 | 50 | Horror An optional system where your character’s mental health is ... More | 2/1d8+1 | |
| SOC | 6 | 30 | Treasure | Harvestables | |
- Attack: (2) Tentacle 70% 1d6+4+dm and Grab and Bite 55% 1d6+4+dm+ Filth Fever
- Skills: Dodge 50%, Grapple 70%, Hide 45%, Listen 65%, Spot 70%, Stealth 45%, Survival 55%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Constrict, Darkvision, Filth Fever, Grab, Reach 15’, Scent
- Weaknesses: Cold Iron
- Habitat: Underground, sewers, refuse pits, ruins
- Encounter: Solitary, Pair, or Cluster (3–4)
Grab
When an ugrloht hits a creature with a Tentacle attack, the ugrloht and its target make an opposed Grapple Heroic Action. If the ugrloht wins, the target becomes Grappled.
A grappled creature may attempt another opposed Grapple Heroic Action on its turn to escape.
Constrict
An ugrloht uses its powerful tentacles to crush captured prey.
At the beginning of its turn, the ugrloht automatically inflicts its Tentacle damage against each creature it has Grappled.
Gutter Fever
A creature damaged by the ugrloht ‘s bite must make a CON check or contract Filth Fever.
| Disease Name | CON SaveRolling a characteristic to resist an effect or spell. More | Onset | Duration | Severity | Effect | Cure |
| Gutter Fever | Average | 1d3 day | Until cured | Acute | -1 DEX and -1 CON each day | 2 saveRolling a characteristic to resist an effect or spell. More |
Scent
An ugrloht can smell creatures within 30’, even if they are hidden or invisible. It may make an EasyYour skill is doubled when a task is easier than normal. Eas... More Spot check to detect nearby creatures by scent.
Reach
An ugrloht ‘s long attacking tentacles have 15’ Reach.
Darkvision
An ugrloht can see normally in extremely dim conditions, requiring only the faintest source of light.
Reagents & Remnants
Ugrloht Tentacle (Remnant)
The dense, muscular tentacles of an ugrloht are covered in tough hide and hooked growths. Properly preserved sections are useful in crafting flexible armor, bindings, and magical items associated with grappling or restraint.
Value: 125 gp each
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Filth Gland (Reagent)
A swollen gland near the creature’s enormous maw contains a concentrated mixture of the pathogens responsible for Gutter Fever. Alchemists prize the dangerous substance for researching diseases, poisons, and their cures.
Value: 200 gp
Harvesting Difficulty: Very DifficultYour skill is halved when a task is harder than average, whi... More