Ettins are giant humanoid creatures who live in the hills and mountains of Atheles. They average 13’ in height and weight nearly 5,000 lbs. The most unique feature ettins possess is that they have two heads, each of which each controls their own side of the body—and not always in cooperation with the other. In fact, they are not very intelligent and spend a great deal of time arguing with one another. Whenever they are capable of working together, they rely on raiding, stealing, and violence to survive. Whenever this happens, they are a force to be reckoned with.
—Creaturi Obscuria
Ettin
| Characteristics | CV | 4 | |||
| Stat | Score | % | Speed | 40’ | |
| STR | 21 | 105 | HPA measure of the relative health of your character, represen... More | 50 | |
| CON | 20 | 100 | Dmg Mod | +2d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 30 | 150 | AVThe numeric value representing how much damage armor absorbs... More | 3 | |
| INT | 8 | 40 | Class | Being | |
| ACU | 12 | 60 | Type | Fey | |
| DEX | 9 | 45 | Horror An optional system where your character’s mental health is ... More | – | |
| SOC | 10 | 50 | Treasure | Standard | |
- Attack: (2) Large Morningstar 80% 2d6+4+dm; (2) Javelin 80% 1d8+4+dm
- Skills: Athletics 75%, Dodge 50%, Grapple 65%, Hide 25%, Listen 55%, Spot 60%, Stealth 15%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Dark VisionNo characters can see in truly pitch black environments, but... More 40’, Powerful Attack, Greater Two-Weapon Fighting
- Weaknesses: None
- Habitat: Hills and forests
- Encounter: Solitary, Gang (2–4), or Troupe (1–2)
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Large (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 30) = -10% to Hide/Stealth/Dodge (already applied)
Greater Two-Weapon Fighting
An ettin’s two heads control its two arms independently, allowing it to fight effectively with a weapon in each hand.
The ettin may make two Morningstar attacks, two Javelin attacks, or one of each every round without suffering penalties for fighting with two weapons.
Powerful Attack
Before making its melee attacks, an ettin may choose to make a Powerful Attack. It suffers -10% to its melee attack rolls for the round but deals an additional +1d8 damage with successful melee attacks.