Hulking horrors are the bane of underground explorers. They would stand around 7’ tall, if they stood fully erect, and weigh about 700 lbs. They have general appearance of a gorilla covered in bony plates, with large wide-set eyes, and two large insect-like mandibles on either side of its mouth.
They are incredibly strong and resilient, and one must be careful not to become caught between those powerful jaws – death usually follows quickly if that happens.
—Etahn
Hulking Horror
| Characteristics | CV | 5 | |||
| Stat | Score | % | Speed | 35’ | |
| STR | 18 | 90 | HPA measure of the relative health of your character, represen... More | 44 | |
| CON | 18 | 90 | Dmg Mod | +2d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 26 | 130 | AVThe numeric value representing how much damage armor absorbs... More | 5 | |
| INT | 7 | 35 | Class | Monster | |
| ACU | 8 | 40 | Type | Navirite | |
| DEX | 13 | 65 | Horror An optional system where your character’s mental health is ... More | 2/1d8+1 | |
| SOC | 5 | 25 | Treasure | Harvestables | |
- Attack: (2) Smash 80% 1d8+6+dm; Mandible 80% 1d6+6+dm and Grab
- Skills: Dodge 65%, Grapple 80%, Hide 45%, Listen 65%, Spot 65%, Stealth 45%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Mandible Grapple, Vibration Sense 60’, Reach 10’
- Weaknesses: None
- Habitat: Underground caverns and ruins
- Encounter: Solitary or Pair
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Huge (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 26) = -10% to Hide/Stealth/Dodge (already applied)
Mandible Grapple
A hulking horror’s massive mandibles can seize creatures up to 10’ away.
When a Mandible attack hits, the hulking horror An optional system where your character’s mental health is ... More may immediately attempt an opposed Grapple Heroic Action. If the horror An optional system where your character’s mental health is ... More succeeds, the target becomes Grappled.
The hulking horror An optional system where your character’s mental health is ... More can use both its mandibles and its powerful arms to grapple. It may make two Grapple Heroic Actions each round, either against two different creatures or twice against the same creature.
A grappled creature may attempt an opposed Grapple Heroic Action on its turn to break free.
Vibration Sense
A hulking horror An optional system where your character’s mental health is ... More can sense the location of moving creatures in contactA contact is a player created NPC in the world who they know... More with the ground within 60’, provided the horror An optional system where your character’s mental health is ... More is also touching the ground.
Vibration Sense does not require a direct line of sight. If there is no straight path through the ground between the horror An optional system where your character’s mental health is ... More and its target, determine range using the shortest connected path through the ground.
Vibration Sense can detect movement through water when the hulking horror An optional system where your character’s mental health is ... More is itself in contactA contact is a player created NPC in the world who they know... More with the same body of water.
Reagents & Remnants
Mandible (Remnant)
The enormous insect-like mandibles of a hulking horror An optional system where your character’s mental health is ... More are extraordinarily hard and retain a naturally serrated edge. They are prized for crafting blades, traps, and reinforced tools.
Value: 150 gp each
Harvesting Difficulty: Average
Tremor Organ (Reagent)
A cluster of sensitive organs running along the horror’s limbs allows it to detect minute vibrations through stone and earth. Properly preserved, these organs can be used in magical items that detect movement or creatures through solid surfaces.
Value: 300 gp
Harvesting Difficulty: Very DifficultYour skill is halved when a task is harder than average, whi... More
Bony Plate (Remnant)
The thick plates protecting a hulking horror An optional system where your character’s mental health is ... More are surprisingly light for their strength. Large intact sections can be incorporated into shields and heavy armor.
Value: 50 gp each (1d4+2 usable plates)
Harvesting Difficulty: Average