Fire giants are so rare most believe them to be mere myth. There is some archeological evidence that indicates creatures of their description did exist, living very solitary lives much like their mountain giant cousins. Fire giant ruins exhibit little evidence of food storage, and myths say that they had little need for sustenance. Further research, of course, would be needed to determine how such a large creature could sustain itself without the standard nutrition most living beings need—it is quite possible some form of elemental magic might be at the source of their abilitySomething a character can do or feel, whether a skill, a pas... More to survive without food as we know it.
Fire giants worship fire, and tales from the dwarves hold that fire giants brought fire to their own civilization. This might indicate that fire giants are more civil and intelligent than their cousins, which also aligns with accounts that they avoided association of any kind with them as well.
They have a great resistance to magic and heat, though have a vulnerability to cold.
As best as I can reckon, fire giants had (or have) a lifespan of around 2,000 years. They have gray skin and fire-like hair, and stand 12 feet tall, weighing about 1,400 lbs.
Fire Giant
| Characteristics | CV | 10 | |||
| Stat | Score | % | Speed | 40’ | |
| STR | 30 | 150 | HPA measure of the relative health of your character, represen... More | 75 | |
| CON | 20 | 100 | Dmg Mod | +3d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 35 | 175 | AVThe numeric value representing how much damage armor absorbs... More | 9 | |
| INT | 15 | 75 | Class | Being | |
| ACU | 14 | 70 | Type | Giant | |
| DEX | 9 | 45 | Horror An optional system where your character’s mental health is ... More | — | |
| SOC | 10 | 50 | Treasure | Rich | |
- Attack: Greatsword 90% 2d8+10+dm; Slam 85% 1d8+10+dm; Boulder 75% 2d8+10+dm
- Skills: Athletics 90%, Dodge 30%, Grapple 90%, Hide 25%, Knowledge 75%, Listen 70%, Spot 70%, Stealth 25%, Survival 75%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: First Flame, Furnace Heart, Heat Shimmer, Titanic, Reach 15’
- Weaknesses: Cold
- Habitat: Volcanic mountains, geothermal caverns, ancient Antavar ruins
- Encounter: Solitary
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Huge (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 35) = -15% to Hide, Stealth, and Dodge (already applied).
Titanic
When a fire giant successfully hits a smaller creature with a melee attack, it may immediately attempt a Knockback Heroic Action without sacrificing the attack’s damage.
If the Antavar wins, the target is hurled up to 15’ and falls prone. If it strikes a solid object, it suffers an additional 1d6 damage.
Furnace Heart
An Antavar carries supernatural fire within its body. Its skin is hot to the touch, its breath carries smoke, and wounds sometimes reveal an ember-like glow beneath its flesh.
Fire giants are immune to fire damage and suffer no harm from naturally hot environments.
They also require remarkably little food for creatures of their size. An Antavar can survive for extended periods by consuming stone and absorbing heat from fires, volcanic vents, or other intense sources of heat.
First Flame
Once per combat, an Antavar can draw upon the ancient flame burning within it.
As an action, the fire giant exhales a wave of primordial flame in a 30’ cone. Creatures within the area suffer 5d6 fire damage, with a successful Dodge saveRolling a characteristic to resist an effect or spell. More reducing the damage by half.
For the next 3 rounds, the Antavar’s melee attacks also inflict +1d6 fire damage.
This is not a spell. Antavar legends claim it is a fragment of the same sacred fire their ancestors carried into the world.
Heat Shimmer
The air surrounding an Antavar bends and ripples from the tremendous heat radiating from its body.
Ranged attacks from more than 30’ away are DifficultYour skill is halved when a task is harder than average, whi... More when targeting the fire giant.
This effect disappears while the Antavar is submerged in water or otherwise prevented from generating its supernatural heat.
Fire Magic Resistance
Fire giants are naturally resistant50% automatic damage reduction to magical AoE effects (no ne... More to magic associated with flame and heat. They take half damage from fire magic, though Furnace Heart normally makes them immune to fire damage, and gain +20% to saves against fire and heat-based magical effectsEffects are conditional modifiers due to actions against the... More.
Cold Weakness
Cold attacks inflict double damage against an Antavar.
If a single cold attack inflicts 15 or more damage after AVThe numeric value representing how much damage armor absorbs... More, Heat Shimmer is suppressed until the beginning of the giant’s next turn.
Antavar Arms
Unlike the more primitive weapons carried by many giant peoples, surviving accounts describe Antavar weapons as carefully forged and maintained. Their ancient association with fire and metalworking may even predate some mortal smithing traditions.
Their weapons are enormous, but Antavar-forged metal and fragments of their ancient equipment can be extremely valuable to smiths and scholars.
Treasure
Wandering Treasure: Ancient coins worth 500 gp, two fire-polished gemstones worth 250 gp each, an ancient Antavar tool worth 250 gp, and an obsidian-and-gold ornament worth 250 gp. Total Value: 1,500 gp.
Lair Treasure: Ancient coins and precious metals worth 2,000 gp, gemstones worth 1,000 gp, rare metals worth 1,500 gp, ancient Antavar metalwork worth 1,000 gp, and a historically significant Dworven relic associated with the Antavar worth approximately 1,500 gp. Total Value: approximately 7,000 gp.
Fire Giant (Antavar) Lairs
| 1d10 | Lair |
| 1 | Volcanic Cave: Natural tunnels descend toward the mountain’s heat, with the Antavar dwelling comfortably beside vents that would kill most creatures. |
| 2 | Ancient Forge: An enormous forge complex predating nearby civilizations still functions. Some mechanisms have not been operated for centuries. |
| 3 | Obsidian Tower: A lonely black tower rises from a volcanic landscape, its surfaces polished until they reflect firelight like dark mirrors. |
| 4 | Lava Temple: Stone bridges cross channels of molten rock leading to a shrine containing a flame said to have burned for thousands of years. |
| 5 | Dworven Ruin: The Antavar occupies an ancient site containing evidence of early contactA contact is a player created NPC in the world who they know... More between its people and the dworves. Which people actually constructed it is unclear. |
| 6 | Caldera Home: The giant lives within the crater of a dormant volcano. Hot springs, steam vents, and small lava fissures dot the enormous depression. |
| 7 | Buried Workshop: An ancient Antavar workshop has been covered by centuries of volcanic activity. The current inhabitant has excavated only a fraction of it. |
| 8 | Fire Cavern: Hundreds of natural gas vents burn throughout the cave. The Antavar tends the flames almost like a gardener tending plants. |
| 9 | Ruined Antavar Hall: A colossal structure once housed several fire giants. Only one remains, maintaining a small portion while the rest slowly collapses. |
| 10 | First Flame Sanctuary: One of the oldest known Antavar sites contains a supernatural flame believed to descend from the fire their ancestors first carried into the world. |