An orvocropse is not a sentient creature so much as a vehicle for fungal infection. Host creatures become infected with the fungus and, if not treated, the fungus takes over the motor function of the creature. Often a hard wood-like protrusion forms around and past the head, and its hands and feet become enlarged and knotted with bark-like protrusions. It is unknown if the host maintains consciousness, but it seems certain its higher mental functions are likely destroyed, as the fungus controls the creature, whose only focus seems to be the spread of the spores it carries, either through contactA contact is a player created NPC in the world who they know... More with other creatures, or upon its death, which often results in an explosion that scatters the spores all around it
These creatures seem to have some sort of intelligence, as they migrate to populous areas. Stories of the orvocorpse are most prevalent in the old kingdom of Uthgard, and anyone who sees a creature of this description will avoid it at all costs. Every city has orders to shoot anything with any symptom with flaming arrows, as fire seems the only sure way to stop the spread of the spores.
—Creaturi Obscuria
Orvocorpse
| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 10’ | |
| STR | 14 | 70 | HPA measure of the relative health of your character, represen... More | 30 | |
| CON | 16 | 80 | Dmg Mod | +1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 14 | 70 | AVThe numeric value representing how much damage armor absorbs... More | 9 | |
| INT | 3 | 15 | Class | Monster | |
| ACU | 8 | 40 | Type | Plant | |
| DEX | 6 | 30 | Horror An optional system where your character’s mental health is ... More | 2/1d8+1 | |
| SOC | 2 | 10 | Treasure | Harvestables | |
- Attack: (2) Claw 70% 1d6+4+dm+Zombie Spores
- Skills: Dodge 45%, Grapple 70%, Hide 45%, Listen 60%, Spot 60%, Stealth 45%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Blind Fight, Plant Qualities, Zombie Spores, Death Throes
- Weaknesses: Vulnerable to Fire (double damage)
- Habitat: Any
- Encounter: Solitary, Pair, or Swarm
Plant Qualities
An orvocorpse is a dead or dying host animated by a parasitic fungus. It does not need to eat, drink, sleep, or breathe and is immune to poison and disease. It is also immune to fear effectsEffects are conditional modifiers due to actions against the... More.
Orvorus Spores
An orvocorpse carries a virulent fungal infection that spreads through wounds caused by its claws.
| Disease | Type | POT | Onset | Effect | Secondary Effect | Cure |
| Zombie Spores | Injury | 18 | 1d3 days | -1 DEX and -2 CON per day | Orvocorpse Transformation | 2 consecutive saves |
Orvocorpse Transformation: After one week without a cure, the victim develops hardened patches of fungal growth across the face and extremities. During the second week, the victim must make a CON check each day. On a failure, they become increasingly vacant and unresponsive as the fungus begins taking control. After 30 days without a cure, the victim completely succumbs to the fungus and transforms into an orvocorpse.
Death Throes
When an orvocorpse is reduced to 0 HPA measure of the relative health of your character, represen... More, its fungal growths rupture in an explosive cloud of spores. All creatures within 10’ must succeed at a Dodge check or be exposed to Orvorus Spores.
The airborne spores remain infectious for 1 round, after which exposure to the air renders them harmless.
Blind Fight
Orvocorpses do not rely entirely on sight to locate nearby living creatures and suffer reduced penalties when fighting creatures they cannot clearly see.
Reagents & Remnants
Orvocorpse Spore Sac (Reagent)
A swollen fungal growth filled with dormant Zombie Spores. Alchemists and healers sometimes collect intact sacs to research treatments for fungal diseases, though harvesting one is extremely dangerous.
Value: 100 gp
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Orvocorpse Bark (Remnant)
The dense, bark-like fungal armor that forms around an advanced orvocorpse. Once rendered inert, it can be used in alchemical preparations and experiments involving fungal growth and decay.
Value: 25 gp
Harvesting Difficulty: Average