Sea hags haunt the coasts of Atheles. They lack the strong magical powers of other hags, but are so hideous they can distress any who gaze upon them. They are human-sized, around 5 to 6’ tall, around 150 lbs.
They are solitary, staying near sparsely populated areas so when their victims disappear, there are few to gather and hunt them. Sea hags hunt and feed on anything, but relish the flesh of intelligent creatures.
—Etahn
Sea Hag
| Characteristics | CV | 2 | |||
| Stat | Score | % | Speed | 30’, Swim 40’ | |
| STR | 17 | 85 | HPA measure of the relative health of your character, represen... More | 28 | |
| CON | 14 | 70 | Dmg Mod | +1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 14 | 70 | AVThe numeric value representing how much damage armor absorbs... More | 3 | |
| INT | 10 | 50 | Class | Monster | |
| ACU | 12 | 60 | Type | Navirite (Fey) | |
| DEX | 12 | 60 | Horror An optional system where your character’s mental health is ... More | 1/1d6 | |
| SOC | 14 | 70 | Treasure | Average | |
- Attack: (2) Claw 65% 1d6+2+dm
- Skills: Athletics 65%, Dodge 55%, Grapple 60%, Hide 55%, Listen 55%, Spot 65%, Stealth 55%, Survival 55%, Swim 75%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Amphibious, Evil Eye, Horrific Appearance, Dark VisionNo characters can see in truly pitch black environments, but... More 60’
- Weaknesses: Cold Iron
- Habitat: Temperate coasts, sea caves, marshes, and isolated islands
- Encounter: Solitary or Covey (3 hags)
Amphibious
Sea hags can breathe both air and water and can survive indefinitely on land or beneath the water.
Evil Eye
Three times per day, a sea hag can fix its gaze upon a creature within 30’. The target must make a
ACU saveRolling a characteristic to resist an effect or spell. More or become Dazed. A creature that fails remains Dazed until it succeeds at a Spirit saveRolling a characteristic to resist an effect or spell. More at the end of one of its turns. Dispel immediately ends the effect. Creatures immune to Fear are immune to Evil Eye.
Horrific Appearance
The first time a creature clearly sees a sea hag’s natural form, it must make the hag’s Horror An optional system where your character’s mental health is ... More check (1/1d6). A creature that fails the Horror An optional system where your character’s mental health is ... More check also suffers -4 STR from supernatural shock. Lost STR returns after a full rest. If reduced to 0 STR, the creature becomes helpless until its STR rises above 0. A creature can only be affected by a particular sea hag’s Horrific Appearance once every 24 hours.
Dark VisionNo characters can see in truly pitch black environments, but... More
Sea hags can see using only the faintest light source, extending their vision to three times the distance of the light source, up to 60’.
Reagents & Remnants
Sea Hag Eye (Reagent)
The clouded eye of a sea hag retains a trace of its supernatural gaze and is prized in magic involving fear, sight, and curses.
Value: 75 gp
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Sea Hag Hair (Reagent)
The hag’s coarse, salt-stiffened hair retains its connection to both the sea and the Navirim.
Value: 25 gp
Harvesting Difficulty: Average