The common troll is a varied creature, ranging from 8 feet to 15 feet tall. The elves say the trolls were brought to these lands by the gods to fight in their wars. They do make tough adversaries. Their naturally fast being and strength make them formidable in combat, and their aggression towards most creatures, including each other, makes them a terror to encounter. They also exhibit a strong appetite. A constant intake of food helps them regenerate wounds and build their powerful muscles.
They have no communities, languages, or cultures. They are solitary creatures, only coming together for mating, and often, only one survives that. The females tend to be larger and more muscular, as well as more territorial and aggressive.
The only sure way to kill a troll is to burn its head and spinal cord and spread its ashes into the sun.
Troll
| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 30’ | |
| STR | 12 | 60 | HPA measure of the relative health of your character, represen... More | 35 | |
| CON | 12 | 60 | Dmg Mod | +1d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 23 | 115 | AVThe numeric value representing how much damage armor absorbs... More | 4 | |
| INT | 12 | 60 | Class | Monster | |
| ACU | 12 | 60 | Type | Giant | |
| DEX | 12 | 60 | Horror An optional system where your character’s mental health is ... More | 1/1d8 | |
| SOC | 4 | 20 | Treasure | Harvestables | |
- Attack: (2) Claw 75% 1d6+3+dm
- Skills: Athletics 70%, Dodge 55%, Grapple 70%, Hide 50%, Listen 60%, Spot 60%, Stealth 50%, Survival 65%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Raking Grip, Regeneration 1d6, Dark VisionNo characters can see in truly pitch black environments, but... More 60’
- Weaknesses: Acid, Fire, Sunlight, Trollsbane
- Habitat: Forests, mountains, swamps, and wilderness
- Encounter: Solitary
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Large (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 23) = -10% to Hide/Stealth/Dodge (already applied).
Raking Grip
If both Claw attacks hit the same target, the troll may immediately attempt to Grapple as a Free Action. The troll and target make an opposed Heroic Action. If the troll wins, the target is grappled.
On a subsequent turn while maintaining the grapple, the troll may use a Standard Action to rake and tear the victim for 2d6+dm damage without making an attack roll. The victim may attempt an opposed Heroic Action to escape.
Regeneration
At the start of its turn, a troll regenerates 1d6 HPA measure of the relative health of your character, represen... More.
Damage caused by acid or fire cannot be regenerated. A troll reduced to 0 HPA measure of the relative health of your character, represen... More is incapacitated but may continue to regenerate unless its head and spinal cord are destroyed with acid or fire.
A troll can regrow a severed body part in 3d6 days. A severed limb can instead be reattached by holding it against the stump for 10 seconds.
Dark VisionNo characters can see in truly pitch black environments, but... More
Trolls can see using only the faintest light source, extending their vision to three times the distance of the light source, up to 60’.
Sunlight
Direct sunlight causes a troll’s flesh to rapidly calcify. After 1 minute of continuous exposure to direct sunlight, the troll is irreversibly transformed into stone.
Trollsbane
Trollsbane is a delicate swamp herb with a lavender scent. It is harmless to most creatures but toxic to trolls.
A troll that ingests Trollsbane or is injured by a weapon coated with it suffers 2d6 damage. This damage cannot be regenerated.
Reagents & Remnants
Troll Blood (Reagent)
Troll blood retains some of the creature’s extraordinary regenerative properties. A troll contains enough usable blood to brew up to five potions of regeneration.
Value: 50 gp per dose
Harvesting Difficulty: Average