Orog

Orogs are large, tortoise-like fey people found mostly in the warmer southern lands. They stand taller and broader than most other peoples and possess a heavy shell and thick skin.

Orog Traits

  • Class: Being
  • Type: Orog
  • SIZ: Orogs are Large, averaging SIZ 21 (1d3+19).
  • Speed: 30’
  • AV: +1 from shell and thick skin
  • Special: Cold-Blooded
  • Lifespan: 150 years

Orog Citizen

CharacteristicsCV1
StatScore%Speed30
STR1050HP31
CON1050Dmg Mod0
SIZ21105AV1
INT1050ClassBeing
ACU1050TypeOrog
DEX1050Horror–
SOC1050TreasureAverage
  • Attack: Weapon 50% (damage by weapon)
  • Skills: Dodge 50%, Grapple 40%, Hide 40%, Listen 40%, Spot 40%, Stealth 35%
  • Special: Cold-Blooded
  • Weaknesses: None
  • Habitat: Any
  • Encounter: Solitary or Community

Cold-Blooded

In temperatures below 40°F, an orog’s movement is halved.

Natural Armor

An orog’s shell and thick skin grant +1 AV. Armor made for other species generally cannot be worn without being specially fitted.