Faun

Fauns are reclusive fey people found primarily in the forests of the Eastlands. They resemble terans but have more body hair, pointed ears, small horns, and feet ending in two broad toes.

Faun Traits

  • Class: Being
  • Type: Faun
  • SIZ: Fauns are Medium, averaging SIZ 13 (2d6+6).
  • Speed: 30’
  • Special: Dark Vision 60’
  • Weaknesses: Cold Iron
  • Lifespan: 100 years

Faun Tribesman

CharacteristicsCV1
StatScore%Speed30
STR1050HP21
CON1050Dmg Mod0
SIZ1365AV0
INT1050ClassBeing 
ACU1050TypeFaun
DEX1050Horror–
SOC1050TreasureAverage
  • Attack: Weapon 50% (damage by weapon)
  • Skills: Dodge 50%, Grapple 40%, Hide 40%, Listen 40%, Spot 40%, Stealth 35%
  • Special: Dark Vision 60’
  • Weaknesses: Cold Iron
  • Habitat: Any
  • Encounter: Solitary or Community

Dark Vision

Fauns can see using only the faintest light source, extending their vision to three times the distance of the light source, up to 60’.

Cold Iron

Fauns are harmed by Cold Iron. Steel causes discomfort, such as itching or soreness, but no damage.