Elves are tall, slender people with pointed ears and angular features. Many spent generations in the dreamlike In-Between before returning to Atheles.
Elf Traits
- Class: Being
- Type: Elf
- SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More: Elves are Medium, averaging SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 13 (2d6+6).
- Speed: 30’
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Dark VisionNo characters can see in truly pitch black environments, but... More 60’, Fey Sustenance, Trance
- Weaknesses: Cold Iron
- Lifespan: 250 years
Elven Citizen
| Characteristics | CV | 1 | |||
| Stat | Score | % | Speed | 30’ | |
| STR | 10 | 50 | HPA measure of the relative health of your character, represen... More | 21 | |
| CON | 10 | 50 | Dmg Mod | 0 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 13 | 65 | AVThe numeric value representing how much damage armor absorbs... More | 0 | |
| INT | 10 | 50 | Class | Being | |
| ACU | 10 | 50 | Type | Elf | |
| DEX | 10 | 50 | Horror An optional system where your character’s mental health is ... More | – | |
| SOC | 10 | 50 | Treasure | Average | |
- Attack: Weapon 50% (damage by weapon)
- Skills: Dodge 50%, Grapple 40%, Hide 40%, Listen 40%, Spot 40%, Stealth 35%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Dark VisionNo characters can see in truly pitch black environments, but... More 60’, Fey Sustenance, Trance
- Weaknesses: Cold Iron
- Habitat: Any
- Encounter: Solitary or Community
Dark VisionNo characters can see in truly pitch black environments, but... More
Elves can see using only the faintest light source, extending their vision to three times the distance of the light source, up to 60’.
Fey Sustenance
Elves require little food or water.
Trance
Elves need only 4 hours of sleep, though they still require standard rest to regain health and mana.
Cold Iron
Elves are harmed by Cold Iron. If an elf wears or uses iron, they take 1d4 damage per hour. Steel causes discomfort, such as itching or soreness, but no damage..