| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 25’ | |
| STR | 12 | 65 | HPA measure of the relative health of your character, represen... More | 27 | |
| CON | 13 | 65 | Dmg Mod | 1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 14 | 70 | AVThe numeric value representing how much damage armor absorbs... More | 2 | |
| INT | 13 | 65 | Class | Being | |
| ACU | 12 | 60 | Type | – | |
| DEX | 16 | 90 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 12 | 60 | Treasure | 40 gp (equipment0 | |
- Attack: Shortbow 75% 1d6+1d4+dm or Quickshot x2 65% 1d6+1d4+dm; Broadsword 58% 1d6+dm; Net 31% Entangle
- Skills: Dodge 70%, Grapple 33%, Hide 18%, Knowledge (General) 40%, Knowledge (Monster lore) 62%, Listen 46%, Sense 41%, Spot 59%, Stealth 48%, Survival 37%, Track 36%
- TalentsExtraordinary abilities that define your character. More/Special: Quick Shot, Marksman
- Equipment: Dagger, Shortbow, Broadsword, Net, Leather Armor, Iron Manacles, Salt, Sack
Quick Shot: Once per round, you may attack with a weapon twice as a Standard Action, but both attacks suffer a -10% skill penalty. The weapon must be a ranged or missile weapon.
Marksman: Ranged attacks with a bow or crossbow adds 1d4.