| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 25’ | |
| STR | 12 | 60 | HPA measure of the relative health of your character, represen... More | 21 | |
| CON | 9 | 45 | Dmg Mod | 0 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 12 | 60 | AVThe numeric value representing how much damage armor absorbs... More | 0 | |
| INT | 16 | 80 | Class | Being | |
| ACU | 14 | 70 | Type | – | |
| DEX | 13 | 65 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 12 | 60 | Treasure | 40 gp (equipment) | |
- Attack: Ranged: Energy Burst 67% 1d4+1+Element; Melee: Short Sword 52% 1d6+dm
- Skills: Dodge 63%, Fine Manipulation 17%, Grapple 22%, Hide 22%, Insight 37%, Knowledge (General) 40%, Knowledge (Arcane) 65%, Listen 67%, Persuade 31%, Research 67% , Sense 42%, Spellcraft 73%, Spot 67%, Stealth 12%, Teach 34%
- TalentsExtraordinary abilities that define your character. More/Special: Spellbook, Energy Burst
- Equipment: Thick Cloth Armor, Journal, Spellbook, Ink and Quill, Short Sword, 2 gp
Mana: 7
Spells: Countermagic, Elemental Arrow, Elemental Blast, Light, Warding Armor
Element: Fire (default), or Water, Ice, Air, Earth, Electricity
SpellBook: You gain mana and can cast spells.
Energy Burst: You fire a small orb of energy (caster’s active Elemental Focus: fire, water, earth, air, ice, or electricity) at the target. You must succeed on a Spot check to hit the target. The orb deals 1d4 +1 points of magic damageDamage done by magic spells. This often bypasses AV, unless ... More.