Drekava

A drekava is a small malevolent spirit—some say “demon”—that escaped to our realm to possess and corrupt small creatures.

Drekava cross into this realm from the Navirim. They usually take over the bodies of small animals, transforming them into mockeries of their original form. Once they have taken a form in this world, they revel in causing mischief and harm. They are spiteful and full of anger, no doubt because of their entrapment within the Navirim.

When they take over a host, the body contorts and changes, giving them a grotesque and horrific countenance for such small creatures. Their eyes turn black and shiny, radiating hatred. The elves believe that these creatures cannot be killed, but simply banished back to the Navirim by destroying their animal form in this world.

– Etahn

Drekava

CharacteristicsCV2
StatScore%Speed30’
STR1155HP14
CON1155Dmg Mod-2
SIZ315AV2 (tough hide)
INT1365ClassMonster
ACU1365TypeNavirite
DEX1260Horror1/1d6
SOC735TreasureHarvestables
  • Attack: Bite 60% 1d6+dm and (2) Claws 60% 55% 1d6+dm
  • Skills: Dodge 65%, Grapple 50%, Hide 65%, Listen 50%, Spot 50%, Stealth 65%
  • Special: Revolting Smile, Maniacal Laugh, Multi-attack, Dark Vision 60’
  • Weaknesses: Cold Iron (+1d4 damage)
  • Habitat: Any
  • Encounter: Solitary, or group 2-6

SIZ Note
Small (SIZ 3) = +15% to Hide/Stealth/Dodge (already applied) 

Revolting Smile
A drekava distorts its stolen face into a hideous grin. Any creature that can see the drekava must succeed on a ACU check each round or become scared for 1 round.

Maniacal Laugh
The laugh of a drekava shakes a being to its soul. A drekava can laugh as a Standard or Move action every other round. This is a sonic, mind-affecting fear effect that can be resisted with a successful ACU check. If the target is scared, the ACU save becomes difficult. Anyone who fails suffers 1d6 Spirit damage. Creatures who succeed are immune to this specific drekava’s laugh for 24 hours. The laugh can be heard by anyone within 40’. If a creature is deaf or in a magically silenced area, it is not affected by the laugh.

Remnants and Reagents

Drekava Vocal Sac (Reagent)

A rare organ that produces the Drekava’s haunting wail. When prepared correctly, it can be used in the creation of magical sound-based traps or fear-inducing devices.

Value: 100 gp

Harvesting Difficulty: Difficult