Dretch

A dretch is a common creature from the Navirim, often seen entering the lands near portal stones or places deep in the earth. What purpose they serve in the Navirim, I do not know, as they seem uninterested or unaware of what happens around them.

They are only around 4 feet tall, and sometimes almost as wide. Pale, translucent skin hangs in folds, their eyes just as pale and blank. Their skin is tough as leather and their yellowed claws and teeth are hard as steel.

Oharad, Cryptonombus of the Navirim.

Dretch

CharacteristicsCV2
StatScore%Speed25’
STR1155HP22
CON1470Dmg Mod0
SIZ840AV2 (thick hide)
INT420ClassMonster
ACU1050TypeNavirite
DEX1050Horror1/1d6
SOC315TreasureHarvestables
  • Attack: (2) Claws 65% 1d6+db+2
  • Skills: Dodge 50%, Grapple 50%, Hide 50%, Listen 50%, Spot 50%, Stealth 50%
  • Special: Belching Acid, Darkvision 60’, Immune: Acid, Electricity, and Poison
  • Weaknesses: Cold Iron
  • Habitat: Any
  • Encounter: Single, Pair, or Herd (3–12)

Belching Acid
Once per day, as a free action, the dretch can belch a cloud of acid that surrounds it in a 5’ radius. The fog lasts four rounds and follows the dretch. It is considered standard acid, doing 1d6+1 damage to flesh and 1 AV reduction per round.

Remnants and Reagents

Acid Gland
A dretch’s acid gland can be removed, which holds two doses of standard acid.
Value: 15 gp each
Harvesting Difficulty: Average