Drogga are small goblinoid creatures who live in deep caves or dark forests. They have canine traits, such as fur over most of their bodies, pointed ears, and a slight snout. They are often little threat to communities above ground, but if something drives them from their homes, they can become quite a nuisance. They collect, steal, and cherish objects that are shiny, luminous, or intricate. In fact, they will even be driven to violence to acquire something they find attractive.
They are master trap makers, and use this abilitySomething a character can do or feel, whether a skill, a pas... More to feed themselves, or to capture those they want to rob.
–Etahn
Drogga
| Characteristics | CV | 1/2 | |||
| Stat | Score | % | Speed | 15’ | |
| STR | 6 | 30 | HPA measure of the relative health of your character, represen... More | 10 | |
| CON | 8 | 40 | Dmg Mod | -2 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 2 | 10 | AVThe numeric value representing how much damage armor absorbs... More | 0 | |
| INT | 7 | 35 | Class | Being | |
| ACU | 9 | 45 | Type | Goblinoid | |
| DEX | 11 | 55 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 5 | 25 | Treasure | 1 gp | |
- Attack: Dagger 45% 1d4+dm, or sling 40% 1d4+dm
- Skills: Dodge 60%, Grapple 25%, Hide 60%, Listen 25%, Spot 25%, Stealth 60%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision 80’, Light Sensitivity, Trap Maker
- Weaknesses: –
- Habitat: Underground, Forest
- Encounter: Single Scout, Hunting Party (2–6), Tribe (6–18)
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Tiny (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 2) = +15% to Hide/Stealth/Dodge (already applied)
Light Sensitivity
If exposed to light brighter than a torch, attacks suffer a bane (-1d6) to hit, and Spot becomes difficultYour skill is halved when a task is harder than average, whi... More.
Trap Maker
A drogga’s traps are so well made, they are difficultYour skill is halved when a task is harder than average, whi... More to spot or disarm. A drogga gets a +10% bonus to spotting or disarming other’s traps.
Drogga Lairs*
- 1 – 40 An old ruin, left in disrepair.
- 41-60 A small runoff cave.
- 61-70 A large tree that is covered in vines and ramshackle tiny houses.
- 71-80 A sinkhole next to a settlements trash heap.
- 81-90 A section of sewer that collects trash.
- 91-100 A hive of underground burrows.
*All drogga lairs are riddled with traps.
Equipment and Treasure:
Primitive dagger, sling, twine, trap parts, 1d6 silver coins, and other scavenged goods.
